Now Playing: Mafia (2004)
Topic: XBox
Consider this gaming's greatest tragedy. Mafia had one of the great gripping and riveting storylines set in a fascinating setting of the 1930s big crime mobster era, in an open sand-box style reminsicent of Grand Theft Auto III. Originally a PC game, Mafia was ported to the Xbox and Playstation 2 consoles - sounds like a winner, huh? The legacy of this game is a sad and forgettable one as this piece of gaming lore is sullied with some of the most busted and hideously executed gameplay ever in a modern video game. It is indeed one of those games that "could have been" - and it surely could have - stood with the likes of GTA 3.
Mafia had that potential. It had the story: a classic tale of a fictional Depression era big city named Lost Heaven about a cab driver named Tommy Angelo who slowly but steadily gets his life turned inside out as he is sucked into the disillusioned life of crime in the Salieri family. You readers out there understand I'm sure, that this has that "could have been" game...but what went wrong? Well, for starters, apparently the original PC version of the game was actually quite good, with far better visuals and gameplay, but I've never personally played it, only the ported version here for Xbox. And a word about "ports" for a moment; I feel many critics only seem to use the word "port" to describe a game that was transfered poorly, I just get a negative vibe when I hear that phrase, and you know what...it couldn't be more negative here.
While Mafia does many things very well, even when it was ported, there is pretty much no way to overcome the horrendously mangled control. Punching or beating an enemy street-tough with a bat works well enough, but aiming any sort of gun is a mess. It's like having a death wish! You use the little black button on the controller to aim your weapon (which is awkward unto itself), but it doesn't work, it sort of just straightens you out, but doesn't actually make your enemy the focal point, as it claims to do! So what's the point of it then?! It doesn't do anything!
Even if you're lucky enough to get a good shot off, I doubt you'll actually kill the enemy. On one of the missions, I snuck in the back of a motel to save my partner in crime. Having played this mission before at a previous time, I knew there was a goon hiding in the bathroom, so I swung open the door, and took a shot, but...nothing happened. I shot him again, unloaded almost a whole clip, and this enemy didn't flinch! What's going on! Why don't he die?! The hit detection in this game is despicable! It doesn't even exist it seems! So, ten bullets later, he's finally dead, but I almost am too. Then other bad guys heard our leaded exchange, so they come running and I was ganged up on. And I already am down to like 51 Health - after fighting just one typical bad guy. Aiming from a distance is just as annoying, and ultimately you'll realize your pistols are total gahbidge. Stick to the Tommy Gun, it fares a little better, otherwise, it's over.
I can't tell you how many times that I've been down to 4 Health and still had plenty of mission to go; it's a bad and frustrating place to be. Many of the missions aren't terribly hard, but the gameplay mechanics are so butchered, the odds are so stacked against you, you can barely get through it! Also, Health packs, rarely seen, only replenish 30 health! Why such an odd number? Not 50? Or all of your health? But 30. So, when you're down to 4 Health, or up to 34 with a useless health pack, picking off mobsters from a distance is a total disaster - it's a chore!
These simple fundamental gameplay mechanics of aiming, and hit detection continue to plague Mafia until the very end. But also, the animation is fairly stiff as well. I was playing a mission and I got shot once by a bad guy and it drained 18 health! What game does that? 18 for one shot! Was it a headshot? I couldn't tell, the characters move so stiffly you can't tell where you are hit, or tell if ever hit at all!
Many of missions are very long also - too long for their own good. Just when things seem like they are over, there's another part to it to complete, and it's annoying. Also, too much driving. Too much driving in this game! I know this game wanted to push a sort of car culture, which is admirable, but there's too much in this game. You'll spend ALOT of your time just getting from Point A to Point B, and then because all the missions go on forever, Point C and D, E, F, G...X, Y, Z. And would you believe it, there are TRAFFIC VIOLATIONS?! That's right, you could get pulled over by a cop in this game if you run red lights! You could out run them, but why do we need to do that at all?! It's absurd! They ticket you and you pay them off, but there isn't any money in this game anyway, so what's the point of it? It's just time consuming. Again, an admirable idea that wasn't executed well. That is a continuous trend in this game, good ideas gone bad.
The only saving grace in this game is its story and its cinematics. They are engaging and very entertaining. If you can muster the energy to play through the actual game itself and get to the cutscenes, I applaud you. It's a laborious game because of the busted gameplay mechanics. A game shouldn't be this frustrating. In the end, Mafia is a mess, and it's a shame. It could have been great, but to its credit, it has a few good qualities, but you'll be hardpressed to find them, I know I was. Mafia is rated M for Mature, but it's more like it is rated M for, "Man, this game is a chore."
-Kurt L.
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