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Ethos Video Game Reviews
Monday, 25 January 2010
Ethos Video Review
Now Playing: Console Review: Super Nintendo
Topic: Super Nintendo (SNES)

    

     This is the first ever Console Review! Take a look into the past with the Super Nintendo Entertainment System and revisit the 16-bit era. Thank you for watching and enjoy!

https://www.youtube.com/watch?v=xMQhatAXBAc

-Kurt L.

_______________________________________________________


Posted by ethosreviews at 9:10 PM EST
Updated: Monday, 25 January 2010 9:21 PM EST
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Saturday, 23 January 2010
4.1 out of 5.0
Now Playing: Contra III: The Alien Wars (1992)
Topic: Super Nintendo (SNES)
    

     Contra - a name synomonous with gamers everywhere for gut-busting, in your face, over the top, uber fun ACTION! For decades now, Konami has been producing plenty of exemplary Contra games for the respective consoles of the times, and they have always shared that one mantra - Contra is action! There was the legendary original Contra for the NES, and that was a great, great game of epic proportions. There was the lesser known Super C, but still another fine game, also for the NES. And again for the NES, there was also Contra Force, which honestly I haven't played because it has been hard to find. However, in 1992, the kick-butt franchise exploded onto the 16-bit Super Nintendo with Contra III: The Alien Wars.

     From the gecko, this game looks and plays great. The graphics, like many SNES games of its time, showcase the power of the systems visuals. They are very well detailed with a post-apocolyptic atmosphere, along with several scary looking alien bases. Everything looks far better in this game than it did back on its NES counterparts, to no surprise, as this system has literally twice the punch. Each level looks distinct, and no two areas look alike. The bosses are also supremely detailed, and some of them are downright horror shows. Contra games have always been known for their truly vile looking hellish bosses, and this game provides many more examples of that. Needless to say, this game pleases the eye.

     The gameplay is crisp, and the heroes in this game are much more dyanmic this time around - they can carries two different weapons, and by pressing Y, you can cycle through them. Also, if in a bind, press L and R together, and then the shoot button, and your character does a wicked somersault while shooting both his guns at once - it kicks a lot of butt. Also, your heroes can climb up the sides of some walls, and hang on girders and wires. This adds to a great variety in the gameplay - and it also makes for some really cool boss battles where you gotta swing and climb from and to different places to avoid being attacked.

     And now to the point to "avoid being attacked"...it's near impossible. This is easily the most difficult game I've ever played in recent memory. Yes, Contra games are known for their intense difficulty, but there is absolutely no stopping Contra III. It is ruthless, and ultimately relentless in what it throws at you. I had always thought that those Metal Slug games were the most difficult over the top action side-scrollers, but Contra III tops them. This isn't to say that the NES Contra games were easy - they were hard too - but by comparison, they are at least managable. Thankfully, like the NES game, the famed Konami Code returns where you can enter a series of buton-pushes on the title screen and get 30 lives, and you may just need every single one of them! Sometimes I felt this game was unfairly hard, especially in the last level, where it just seems to have one boss battle after another, but, you know what? This should definitely appeal to the hardcore gamers out there, because it brings the highest of challenges, and some people, not the faint of heart, are down for it.

     Another leveler of the difficulty is the option to lower or raise it. On the option menu, you can choose "easy", "Normal", or "hard." I don't know who would want to punish themselves by playing on "hard." I played on Normal, and even Normal was HARD! To be perfectly blunt, I played Contra III with my Game Genie on and beat the game with unlimited lives, and even with that huge handicap, I still felt like I was going to run out of lives - you simply will die that often! However, like I had said, there are some gamers out there who are surely better experienced with such an extreme challenge, thus they would get a huge thrill. But I must say, depsite the fact that I was basically cheating with my Game Genie, I still had loads of fun playing through this classic SNES title. It was utterly thrilling, and I'll be back for some more (maybe on Easy this time, without Game Genie!).

     This game is a great experience, but unfortunately, it is a rather short one. It is only 6 levels long, and no, it doesn't need to be a 20 level onslaught or anything like that, but, the NES game had 8. However, the six levels are fairly decent in length, but two of them are top-down view stages (similar to the Base Levels in Contra for NES), where you run and gun through a bombed out street or dessert. These stages are unique, but aren't quite as compelling as the side-scrolling stages, however, they do showoff some impressive Mode-7 SNES techniques and have some cool controls (the L & R buttons rotate the camera view for instance). I felt that the game should have been just a bit longer, about 8-10 levels, and any added levels being side-scrolling ones, because that is Contra at its best.

     Overall, Contra III is a fantastic experience on the Super Nintendo. Yes, it has an incredible challenge, and if you're up for it, then by all means, go in guns blazing! However, it is fairly short, but, the action never stops, and it thrills from beginning to end. I personally still prefer the original Contra for the NES, just something about that game I liked better. That isn't a knock to Contra III, because it is really awesome as well. I reccomend playing it for sure, and if tracking down an SNES cartridge for it fares to be a difficult venture for you, then it is also avaialble on the Wii's Virtual Console - but be forewarned, you can't use Game Genie!! - ah, like you folks will need it! Go give 'em hell! And one more thing, this game, like any NES Contra game, Contra III should definitely be played with two-players, though it is still a blast of course as a solo adventure. Either way, go in there and kick-butt! Just don't forget about that Konami Code.

-Kurt L.

_______________________________________________________

    


Posted by ethosreviews at 10:21 AM EST
Updated: Saturday, 23 January 2010 11:09 AM EST
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Thursday, 21 January 2010
4.6 out of 5.0
Now Playing: Kirby's Adventure (1993)
Topic: Nintendo (NES)
    

     By 1993, the Super Nintendo and the Sega Genesis were well into their famous "console war" forms, sparring back and forth in an effort to claim the hearts of gamers everywhere. While those 16-bit demigods were duking it out, there was a legend in the background who was slowly, but surely, making his gradual exit from the mainstage as he quietly bowed gracefully to his beloved audience. The stoic 8-bit stalwart, the Nintendo (NES), was nearing an end to its fantastic run as the King of all Systems. While most systems in recent years generally sputter out with annual sports titles and neglected ports, the NES was still producing gems until its final day in 1994. Kirby's Adventure, made in 1993, was one of the NES's finest efforts, yet it came so late in the life-cycle of the lordly 8-bit system. Despite that it was late to the game, it was certainly one of the best games of its time, and set the benchmark for all future Kirby games to follow.

     I remember when I first got this game. It was definitely one of the most memorable Christmas's I've ever had. It was Christmas day of 1993, and I didn't have a Super Nintendo at this point yet (which I didn't get until around 1995). I had always been an NES kid, and still am to this day! I remember getting the NES Advantage joystick (which is awesome!), the original Metroid and of course, Kirby's Adventure. I got these games brand new back in the day, and I recall that they came in some really cool looking boxes. I fondly remember the big blue box of Kirby, and the bright yellow box of Metroid - why, oh why did I throw those boxes away?! I guess as a kid, you didn't realize how cool it would be to hang on to those vintage game boxes. I must digress. Anyway, I remember playing these games on my little 13 inch dial TV in my bedroom, and I was instantly hooked. I had been a fan of Kirby because I had his Gameboy game Kirby's Dream Land, released a year earlier in 1992. But this NES game, bigger and better in every way, just blew me away.

     It's 17 years later, in 2010, and I still play Kirby's Adventure to this day. Why? Well, I love my vintage games, it's a big hobby of mine. And it's also the fond childhood memories keeping this game going strong, but it's also that this game was and is incredibly good! Kirby, the lovable pink-puff, had a simple yet great gameplay hook: he could suck in enemies with his vacuum strength mouth, swallow them, and absorb their powers! By now, that is a Kirby staple, but in 1993, it was being done for the first time - Kirby could not absorb powers in Kirby's Dream Land for Gameboy. This wonderful gameplay mechanic made the game instantly classic, as their were a ton of different powers you could absorb: the beam (my personal favorite), cutter, sword, parasol, bomb, spark, fireball, ice, freeze, laser, wheel, the very rare UFO, and a few others. A ton of variety available to the player, and it really adds to your choice of strategy and to the amount of replayability to this game.

     Kirby's Adventure is one of the best NES games for more than just its gameplay mechanics alone. It's level design, graphics, sound effects, music, and its humor, enhance the games overall charm. It has seven uniquely designed worlds, filled with tons of levels in each, with some great and varied bosses - including an epic final boss battle! The graphics are vibrant and colorful, and really pushed the 8-bits to their limit. The sound effects and music are all now Kirby franchise staples, and simply just classic. From beginning to end, this game is a joy to play.

     I wholeheartedly reccomend Kirby's Adventure to any gaming fan out there. And while it may not be quite as good as Kirby Super Star (1996) for the SNES, it still is the closest to perfect a game can get. Kirby's Adventure is definitely one of the Top 10 best NES games of all-time, and indeed, for a long time now, has been on my list as of one my favorite games ever. If you can track down a cartridge for it on the NES, then by all means, play it there. However, it is also available in perfectly playable form on the Wii's Virtual Console. Play it and you'll see why for yourself! This is vintage gaming at its best.

-Kurt L.

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Posted by ethosreviews at 11:05 AM EST
Updated: Thursday, 21 January 2010 11:13 AM EST
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Wednesday, 20 January 2010
4.7 out of 5
Now Playing: Super Mario World (1991)
Topic: Super Nintendo (SNES)

 

     When it comes to vintage gaming, there are a few games that stand out in my mind. Whether it is because they're outstanding examples of what early video games could be, strong sentimental value, or even a combination of both, I take great joy in looking back at some classics for review purposes. This couldn't be truer than with the SNES smash hit, Super Mario World.

     I remember when I got my first taste of the new Super Mario adventure, and the SNES's flag ship. I was a young nerd at the time, and was on a shopping trip with my parents to our local mall. Being ridiculously bored as we wondered from store to store, something caught my eye. It was a display, nay, a saving grace...like a beacon of hope was Nintendo's brand new Super Nintendo Entertainment System just waiting for anyone to walk up and try it out. I couldn't resist, and the game was obviously the focus of this review, Super Mario World. Upon playing it, I was blown away. With its beautiful graphics, great musical themes, and Mario's spinning jumps I was hooked. Needless to say, I knew what I was getting for Christmas that year.

     Anyway, that's enough reminiscing for now. Its time to get down to business, and discuss how revolutionary Super Mario World really is. Being that Super Mario World was packaged with the SNES, for many of us who owned the system it was our first game for it. In its hay day, Super Mario World was the perfect game to highlight what the new SNES could do. Featuring better 16bit graphics, sounds, and a freakishly new looking controller with 4 action buttons (A,B,X, and Y) and two bumper buttons, allowed major advancements to be made to the beloved Super Mario Bros franchise.

     This time around, Mario and Luigi's epic adventure to rescue the Princess Toadstool from the clutches of Bowser takes them deeper into the Super Mario universe. For the first time, Super Mario World brings players away from the Mushroom Kingdom and puts them into a place called Dinosaur Land...and no The Super Mario Bros aren't trapped in Jurassic Park. Many of the typical Bowser Baddies return in Super Mario World like the goombas and Koopalings who are Bowser's little brat children that originally were featured in Super Mario Bros. 3 for the NES. We are also introduced to a brand new character that would go on to have his own success on the Nintendo platforms. Being that Dinosaur Land is home to many types of creatures, Mario and Luigi are able to make a new friend in that lovable green dinosaur, Yoshi. After finding Yoshi, the Mario Bros could ride him throughout each level (except for boss castles), and Yoshi could eat almost anything that gets in their way. Similar to the power ups that would grant Mario and Luigi special abilities, Yoshi too could gain new skills by eating different colored Koopa shells. As for the rest of the game play, it is what you would expect from the Super Mario Bros. Players will jump from platform to platform, while collecting coins and power ups as they progress through each level. Thanks to the new 16bit graphic generator, there are plenty of new and unique challenges in Super Mario World. For example, new players to the game can play through each level and progress straight to the end of the game to face Bowser. But for those who have really put their time into Super Mario World will know about the many different secret level exits that makes the game much longer than it would first appear. No matter how you play Super Mario World, there is a level of difficulty suitable for everyone.

     Since its release in 1991 Super Mario World has gone on to sell over 20 million copies making it one of the best selling games of all time. Many of the game's legendary moments have become some of the iconic images associated with the Super Nintendo itself. Despite being a familiar story of a gigantic evil snapping turtle and its offspring kidnapping a Princess leaving two plumbers to save the day, Super Mario World remains a timeless classic. It has seen countless re-releases for Nintendo's Gameboy Advanced, and more recently is being offered over the Wii virtual console. No matter the system, it is a game that must be added to any collection. It is pure clean fun, and anyone can enjoy it.

Written by RB

Over and Out

_______________________________________________________


Posted by ethosreviews at 4:29 PM EST
Updated: Wednesday, 3 February 2010 11:19 PM EST
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Tuesday, 19 January 2010
4.0 out of 5
Now Playing: Metal Gear Online (2008)
Topic: Playstation 3

     In the world of modern gaming, the majority of the games released comes with online multiplayer as a standard feature. For the most part, these online multiplayer modes are exactly what you would expect. Join your friends for a little zombie mashing, or enter the field of battle as a lone wolf against other competitors out for blood. In most cases, although these online modes are great, it is rare that one online multiplayer mode merits its own review. Back in 2004, Metal Gear Solid 3: Snake Eater was released and with it dawned a new era of online competition. Combine the devoted fan base, and tactical espionage action from one of the most lucrative gaming franchises of all time, and we are left with Metal Gear Online. Despite being a somewhat primitive online mode on the Sony Playstation 2, Metal Gear Online had decent success. Four years after its original release, Metal Gear Online or MGO as it is often called, under went a massive overhauling to coincide with the huge advancements that would be featured in Metal Gear Solid 4: Guns of the Patriots.

     Many changes were made for the new version of the highly competitive MGO. For starters, graphics and game mechanics have been upgraded to fully utilize what the power house of a system, the Sony Playstation 3, can do. It goes without saying that level designs are much larger, and have much more detail than their Ps2 counter parts. At the start of each match, players will also be able to pick their own musical themes that are unlocked from progressing through the main story of MGS4: Guns of the Patriots. There are a wide variety of themes to choose from, varying from musical scores from the early NES Metal Gear games right through to boss themes featured in the main story of MGS4. Although there is something for everyone to like, there is also the option of keeping the music turned off which is allows the player to keep their hearing honed into their surroundings. Having the music turned off is especially effective when trying to make sure an enemy isn't sneaking up behind you, or listening for near by fire fights while trying to find a better vantage point. There are also more match types including, death match, team death match, Stealth missions, base bombings, and capture missions just to name a few. During certain match types, certain players will be randomly selected to play as one of the legendary characters from the franchise. Those without buying the expansions will be able to play a Solid Snake only, but with the expansions the character lists include Raiden, Meryl, Johnny, Vamp, Mai Ling, and Liquid. These characters have their own unique set of abilities, and are better than your typical PMC.

     Perhaps the biggest change to MGO is the ability to create your own PMC character. Upon completing the lengthy application process to create your game account, each player is given one character slot for free in which they will create their new in game personality. If you want more than one character, you'll have to pay almost 7 bucks for another character slot. Players will be able to select their face from a pretty mediocre list of predetermined looks. Non-expansion players are limited to only male characters, so if you are a female Metal Gear fan you'll have to plop down some extra cash to make a female avatar. Character voices are also customizable, but after they've been selected voices and faces are permanent and can't be changed. The coolest part of having your own character is easily the gear selection. Upon creating a new character, gear selection is basic and the player is limited to only a few selections. However by playing and earning reward points, players can buy new gear which is all completely customizable. With a little work, each character can obtain their own unique look to match their gamer's personality.

     Being that the main hero of the Metal Gear Solid franchise, Solid Snake is a legendary solider who has devoted years of his life training his skills, don't expect your PMC to be able to do everything that Old Snake can do. Each player will be able to select a maximum of four skills to begin with, and there are a large variety of skills to choose from. They vary from assault rifles, handguns, shotguns, blades, CQC, and numerous passive SOP (Sons of the Patriots) skills. There are many more, and each player will be able to develop and hone their own play style. These skills are advanced by utilizing your selected talents in combat, but as they advance they will take up more of your maximum four slots. A maxed out assault rifle mastery will take up three of those four slots. Although you can swap out your skills at anytime before entering a match, it is important to find out what works best for you, and remember you'll have to sacrifice skills that don't fit into your play style.

     Despite all of its advancements, the new MGO isn't without its flaws. Although a highly addictive multiplayer mode, the game is designed with Metal Gear Solid 4: Guns of the Patriots options to remain intact. This means some players will have Auto-Aim activated. Although this is highly frowned upon in the MGO community, there is no stopping some from using it and gaining an unfair advantage. Joining into matches can also be a slow, and agonizing process as the game's Auto-matchmaking mode only allows you to play with other competitors close to your same level and skill caps. Although the auto-matchmaking works incredibly well at putting you with people around your own capabilities, it is flawed in the fact that if there is no one around your level playing at that time you are stuck in prolonged wait times. One unforeseen problem with the auto-matchmaking is one that comes into play with any online game, and it is unfortunately the human element. Being that one is forced to play with the same levels, people will frequently re-encounter many of the same players as they progress around the same rate. This can be a great thing, allowing people to make friend in the gaming community, but if you are continually grouped with other players you dislike can be a major turn off to an other wise outstanding gaming experience. Although the human element is something that shouldn't be held against the game itself, it is something anyone looking to branch out into the online realm should be aware of. Metal Gear Online can be a cheater's paradise, and there are plenty of hidden glitches that people can take advantage of. 

     Overall, Metal Gear Online is one of the most rewarding online gaming experiences on the Sony Playstation 3. The fact that it comes packaged for free with easily the best game on the system makes it all the better. Although MGO isn't perfect, I think anyone who has played it will agree that it is highly addictive. Its has earned a devote following for a reason, and should be played at least once to anyone who owns Metal Gear Solid 4: Guns of the Patriots.

Written by RB

Over and Out

_______________________________________________________


Posted by ethosreviews at 8:35 PM EST
Updated: Friday, 19 February 2010 7:49 AM EST
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Friday, 15 January 2010
4.4 out of 5
Now Playing: Teenage Mutant Ninja Turtles 2: The Arcade Game (1990)
Topic: Nintendo (NES)

     Back in the day, for most people the gaming experience came in the form of the Arcade. I myself have many great memories with some fellow nerdlings hanging around in the arcade area of our local pizzeria as a child. Probably the main machine that sucked up the majority of our quarters was Teenage Mutant Ninja Turtles the Arcade game, which allowed up to four players to play co-op in some classic fighting action. It was highly addictive, and I don't regret the many hours wasted standing in front of that machine. However, we probably wasted just as many hours playing the Turtles at home with the NES version of the Arcade classic.

     In 1990, The Teenage Mutant Ninja Turtles Arcade game was release for the NES under the title The Teenage Mutant Ninja Turtles 2: The Arcade Game. Now even though there were some distinct changes made to the NES port, like some new boss battles and slightly duller graphics, TMNT 2: The Arcade game easily held its own to become one of the best titles released for the Nintendo Entertainment System platform. In the early 90s, no young boy disliked the Teenage Mutant Ninja Turtles, and for the gaming youths at the time the Arcade game was eons easier than the original Teenage Mutant Ninja Turtles game featured on the same system. That's not to say TMNT 2: The Arcade Game doesn't have its own challenges.

     Being that the Teenage Mutant Ninja Turtles 2 is as its title claims, an Arcade game, the game mechanics are pretty simple. Fight and kick your way through each level...and that's it. There is no Mario style platforming, and no puzzle solving. Each level design is beautifully rendered with their own set of traps, but for the most part all you have to do is survive wave after wave of foot clan, and make them pay for kidnapping April O'Neil. This more forward approach to the Turtles was a welcome change, and felt more like the Cartoon than the original NES Turtles game. But, being it is an NES game the Turtles don't have a ton of variety to their move set. They'll walk, jump, use their weapons to attack, and by pressing A and B together will do a stronger special attack. Although the action is fun, the constant button mashing can get a bit repetitive being that TMNT 2: The Arcade Game is actually pretty lengthy. Players could easily dedicate a couple of hours to the game, and the game's lasting appeal speaks for itself. Many years after the games release, it still remains a staple for vintage players and can be enjoyed by all ages. Xbox Live has also released a version of the Arcade classic that features the original boss battles, and the return of the 4 player Co-op (online and local), but despite a valiant attempt fails to capture the essence of the original.

     The Teenage Mutant Ninja Turtles are by no means strangers in the gaming universe, and TMNT2: The Arcade Game had some of the most iconic images that come to mind when thinking of the NES platform. Although the graphics were superior for its Arcade system counterpart, the NES port featured some of the best looking graphics and music that can be found on the system. Teenage Mutant Ninja Turtles 2: The Arcade Game has earned its title as a classic, and will remain a favorite as long as vintage gaming exists.

Written by RB

Over and Out

________________________________________________________


Posted by ethosreviews at 12:15 PM EST
Updated: Wednesday, 3 February 2010 11:20 PM EST
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Thursday, 14 January 2010
4.6 out of 5.0
Now Playing: New Super Mario Bros. (2006)
Topic: Nintendo DS
    

     A return to what made the Mario's great in the first place finally has made its way onto the Nintendo DS. The hugely successful handheld system has many big hits but one of the best is definitely New Super Mario Bros. Yes, it isn't nearly as refined or as expansive as the Wii game of the same name, but it's certainly a charmer on the DS. As I said in my New Super Mario Bros. Wii review, what was old is now new again! And also, I mentioned that the series has been retrofitted with many new components. Essentially, the timeless Mario franchise has been wonderfully updated to fit this modern age of video games. You will be pleasantly surprised.

     While this new iteration of the classic side-scrolling Mario platformer has been updated, it certainly does not abandon what made it great originally. The levels are rather familiar, which is a good thing - grass lands, water stages, castles, ice worlds, desserts, forests, and the fire and brimstone of Bowser's world. The levels are beautifully detailed and really showcase the capabilities for the DS. It practically looks like what a side-scroller would be if it were made for the Nintendo 64 - needless to say, these handheld systems really have come a long way from the days of the 8-bit monochrome Gameboy.

     This game harkens back to the days of the original Super Mario Bros. (1985) for the NES. It has a lot of the same controls, which are impeccable, and some of the same powerups - like fire power for instance. However, there are also many new innovations like the Tiny Mushroom that transforms Mario into an itty-bitty version of himself and can run across water and go into equally small pipes. The coolest power up is the Mega Mushroom which transforms Mario into a giant, encompassing almost half of the entire screen, and he can mash anything in his path until the power wears off, but it is a thrilling few moments while it does last. It is definitely one of most refreshing innovations in recent years - indeed, a welcome one.

     Of course, with all DS games, there is the use of the dual screens, and in New Super Mario Bros., the bottom touch-screen is not heavily implemented, but is functional enough. It is primarily used for selecting worlds, and it shows a basic map while playing in any given level, and you are also able to store a backup powerup down there, and when necessary, give it a tap and use that stored power. It comes in rather handy, and the bottom screen isn't over-used by any stretch - the focus of the action is the top screen.

     A quick word about the bottom-screen once again: there are also a number of mini-games packaged within the cartridge that are fun little diversions that are very stylus friendly! They are definitely worth checking out as well.

     The challenge level in this game is similar to any other Mario game, where it gradually builds as the game progresses, but never becomes insurmountable. I will say that Level 8 is fairly challenging though, and while the concensus seems that the Wii iteration of New Super Mario Bros. is very hard, I have found it to be quite the contrary - the DS game poses more of a challenge.

     What I wasn't too fond of was that two of the games eight worlds are only attainable through secret paths in each of their respective preceding levels. Level 4 is only reachable through a secret in Level 3, and Level 7 is found by way of a secret in Level 6. This is the first time, in my recollection, that two of any Mario games worlds are so secretive. Through my first playthrough of the game, I never knew of the secret paths and ended up playing a game that was only six worlds long - still a lengthy adventure - but I was missing out on some signficiant Mario time without Levels 4 and 7. Fortunately, I was able to find out the way to get those levels, and they were great, but that shouldn't have been done in the first place. I felt it was an odd choice, though, I suppose it provides incentive for further playthroughs - which it clearly did. In any case, the game has tremendous replayability anyway because it is such a fine example of great Mario gaming.

     In the end, New Super Mario Bros. is one of the best games for the Nintendo DS. It has essentially all of the winning elements of a classic Mario game, and indeed deserves a place among the immensely popular and successful franchise. It brings many new things to the table, and also serves up many classic concepts as well. What I like is that this game marked the triumphant return of the side-scrolling Mario platformer to the 21st century, and set the stage with its new 2D/3Dish format that recalls and embraces the past while confidently beckoning the future. This is a game to be played and played again.

-Kurt L.

_______________________________________________________


Posted by ethosreviews at 7:11 PM EST
Updated: Thursday, 14 January 2010 8:49 PM EST
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Tuesday, 12 January 2010
4 out of 5
Now Playing: The Sims 3 (2008)
Topic: PC

     For many years now, PC gamers have enjoyed the free reign of control over their Sims virtual existence. The Sims franchise has branched out into countless expansions, sequels, and even gaming systems. With all these different versions of the Sims, despite its overwhelming popularity, the franchise has gotten a little flat. I mean, how many times can you make your Sim go to work, eat, then make them pee their pants? Luckily, with the release of the Sims 2, our virtual peeps received a bit of a booster shot by redefining the franchise and adding new things do to...at least for a little while anyway. In true Sims fashion, the release of the Sims 3 continues to draw us in for another round of playing God.

     Now lets get something straight right out of the gate here, I've never been a huge fan of The Sims. But, over the last decade since The Sims originally debuted it is almost impossible for someone not to have tinkered around with the anti-climatic simulation in some shape or form. With that said, I put my reservations about the franchise aside and picked up a copy of The Sims 3. Upon playing the newest addition of the Sims universe, I found myself quite surprised at how different The Sims 3 actually is while it still maintains all of the elements that made the game famous.

     Players will begin by creating their virtual counter part with a ton of new customizable options. With a more detailed face creator, each person will be able to successfully render themselves in the Sims 3, although the process is very time consuming. There are also a large variety of clothing options which they too can be customized by selecting different colors, and patterns. One of the more interesting points of creating your Sim is the return of traits from the Sims 2, however there are a ton of more traits to choose from like making your Sim heroic, a kleptomaniac, the perfect lover, you get the idea. There's something for everyone. The player can even decided what their Sims' favorite color is, music style, and what their life goals will be. All these elements make the Sims 3 much more personal than previous Sims games. As time goes on, your Sims will also age, your children will grow up, and eventually all Sims will pass on. However the original starting characteristics like appearance, and traits will be passed down as the family tree grows.

     After the character creations process is over and done with, players will be able to move into or build the house of their dreams...with the allotted cash allowed for starting a new game. As you would expect, this process is no different than any other Sims out on the market. You'll pick the décor you find suitable and arrange it just so, or you can stick with the preexisting furniture that comes when buying the house. By this point for an action fan like myself, the excitement is abounding. Anyway, after getting your Sim settled in to their new surroundings it time to get them a job. The Sims 3 offers a few new ways to find work, which ties into the biggest change to the franchise overall. Purists of the franchise can still check their news papers or log onto a computer to get their Sim off the unemployment line, or those who are feeling more adventurous can take their Sim for a little stroll around the open town in which they live. That's right, players are no longer confined to the household and don't have to pay for a Hot Date expansion to have a night on the town. At any time, your Sims can freely move about their larger surroundings to find a job, catch a movie, or stop in at a café for a quick lunch with no loading time. This open ended environment gives new freedom to your Sims and with their free will often go out to explore on their own. One doesn't have to do much, and the artificial intelligence takes over. Just sitting back and watch your sims go through their daily lives on their own can actually be pretty entertaining. But, with these new strides in the franchise there are still the same dull moments. For numerous hours at a time, your Sim will be off to work or school depending on their age. As with the other games, there isn't a ton to do while your sim is making some cash. Sure you can decide whether to talk to co-workers or slack off, but for those few hours your stuck looking at the outside of a building...YAWN.

     When it was all said and done, the Sims 3 is a great step forward for the franchise. Undoubtedly as time goes on, this game will attract more and more people and in turn there will be another onslaught of expansions for fans to buy. Although this game isn't exactly the perfect game, it was still enjoyable for even skeptics. It is easily one of the better Sims games on the market.

Written by RB

Over and Out

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Posted by ethosreviews at 12:12 PM EST
Updated: Wednesday, 3 February 2010 11:21 PM EST
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Monday, 11 January 2010
3.9 out of 5.0
Now Playing: Sonic R (1997)
Topic: Sega Saturn

    

     Over the course of gaming history there have been a lot of Sonic games and here is yet another. Don't let my opening sentence mislead you however, as this is indeed one of the good ones! Sonic R is one of the more unique racing games released in the 3D era. Released for the Sega Saturn console in 1997, Sonic R was a racing game that did not rely on vehicles - oh no! - these characters certainly did not need them! Why would Sonic the Hedgehog, the Blue Blur, need a car if he could run faster on foot? And that is precisely what you race with - their feet. Now, not every single character is blessed with such lotus feet as Sonic, Tails, and Knuckles for example, but other series characters like Dr. Robotnik and Amy Rose use their own respective vehicles. In any case, I think the fact that Sega chose not to have cars for it's main three characters, as well as a few others, was a great idea. It truly emphasizes the concept of speed which they are so well-known for.

     There is also a surprising amount of depth in this game, as the characters (including the unlockable ones) each have their own strengths and weaknesses. Some characters are slower than others, some are faster, some can hover over water areas while others sink, some have boost abilities, so there are definitely advantages and disadvantages to each character chosen which is a plus. In addition to the character depth, the levels in which you race are varied very nicely as well. There are only about five tracks to choose from, which isn't many, but they are all special in their own ways. The tracks really feel like they belong in a Sonic game, meaning they certainly stay true to the franchise.

     Being that this game was released in 1997, the Saturn was becoming a very much embattled system as the Nintendo 64 and Sony Playstation were dominating the market. The Saturn would be discontinued in 1999 to make room for the more refined and graphically impressive Dreamcast, but here with Sonic R, the 32-bit graphics are pushed to their limits and really show off their strength. Sonic R's visuals are lively and colorful, filled with vivid 3D environments with no pop-ins or glitches. The characters are also finely rendered, and the action moves smoothly. It is in my opinion the best looking Saturn game, and is the pinnacle of its graphical strengths.

     It features many familiar racing game modes like Grand Prix, Time Trials, and a multi-player, so there isn't anything too out of the ordinary on here, but that's fine, because it is this simplicity and the high production values that makes Sonic R a winner. It is very enjoyable, and certainly takes a unique twist on the racing formula. Another thing to its credit is that it really utilizes and represents the Sonic franchise in a positive fashion, and that is a good thing for Sonic fans as the Hedgehog has been thrusted into so many other types of games out of his comfort zone.

     The only thing that I don't understand is that why Sonic oriented racing games that followed Sonic R have Sonic and friends using vehicles? He clearly doesn't need them, and I think it only would detract from the appeal otherwise. Sonic R got it right, no dependance on vehicles, just pure unadulterated speed by way of running, which is what Sonic is best at. This game may be hard to track down since the Saturn is discontinued, but it is worth the hunt. However, it is also available on the PC (though that was made in 1998), but the easiest way to attain this game is through getting the Sonic Gems Collection for either the Playstation 2 or the Nintendo Gamecube as it is one of the featured games on that compilation.

     Pick up and play Sonic R, because if you are a Sonic fan, or a racing game fan, you won't be disappointed. It is definitely one of the best spin-offs of the lengthy Sonic franchise.

-Kurt L.

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Posted by ethosreviews at 9:17 PM EST
Updated: Monday, 11 January 2010 9:25 PM EST
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4.6 out of 5
Now Playing: Star Wars Knights of the Old Republic 2: The Sith Lords (2004)
Topic: XBox

 

     It didn't take long for Star Wars: Knights of the Old Republic to become one of the best titles offered for the Microsoft Xbox. With its great choice based game play, and unforgettable plot, KOTOR was nothing short of a legendary RPG. Needless to say, when Bioware announced that there would be a sequel to the smash hit, the proverbial bar was set pretty high. Fortunately, Star Wars Knights of the Old Republic 2: The Sith Lords lives up to its predecessor's legacy but by no means surpasses it.

     Taking place 5 years after the events that took place in Knights of the old Republic, the Sith Lords tells the tale of a new Jedi Knight that served as a commander during the Mandalorian Wars, and was consequentially lost his (or her) connection with the force. If that wasn't bad enough, our new Jedi Knight was exiled from the order upon returning to face the council's punishment...ouch. Anyway, the Exile begins the path of drifting through the Galaxy until his ship is attacked by Sith, and he meets up with his new Mentor in the ways of the force.

     Unlike the original Knights of the Old Republic, players will start off wielding the force shortly after their first level up which is a welcome change of pace. Veterans of Knights of the Old Republic will feel quite comfortable jumping into this new adventure, as the majority of the game mechanics are virtually unchanged. Control schemes, combat, skill and force upgrades remain the same, but this time around players can equip ranged and melee weapons and switch between the two at command. This is a huge improvement that keeps game play moving, as players will no longer have to pause and search through a slew of weapons to find the right tool for the job. However, like the original KOTOR, once the player receives their light saber....odds are that's the only weapon they'll be using. Another huge improvement to Knights of the Old Republic 2 is the level cap has been completely removed. This allows players to become as powerful as they choose, and for those looking to put a good amount of time in one could actually master all the in game force powers although it is doubtful anyone would really want to considering the sheer size of the task.

     Being that the Sith Lords is a game revolving around the aspect of choice between the Light and Dark sides of the force, players will have the opportunity to delve deeper into the very concept that made KOTOR famous. The choices the players make throughout the game, have a stronger impact on the galaxy and are much more rewarding than in the original. It isn't very often where a player taking the path of the dark side can use a Jedi mind trick to convince an unlucky alien to give them all their money, then jump off a cliff. Anyway, I digress. Perhaps the biggest change to Knights of the Old Republic 2 is the ability to impact not only your force alignment, but the alignment of your team members as well. Through conversing with your team members, and having them see your actions (whether they be light or dark), their alignment will begin to shift. If the teammate you are trying to influence is on the light side, and you are traveling the path of a true Jedi, your resolve will echo through them and they will look to you for knowledge and guidance. However, if you are a Sith and that same teammate disagrees with your actions, it will become much harder for you to bring them to the dark side...that's not to say it can't be done by corrupting through making them question their own believes in some seedy conversations. Whether your alignment is light or dark, the overall experience is much more rewarding.

     The Sith Lord's story is an excellent one, although doesn't quite live up to the legendary story from Knights of the Old Republic. Depending on your alignment in Knights of the Old Republic, your actions will affect major parts of the plot in the Sith Lords such as if Revan became the Jedi's savior or if he left the galaxy in ruin. This is a good concept that gives continuity to the series, but doesn't answer many of the questions that were presented in Knights of the Old Republic 1. The voice acting in the Sith Lords isn't exactly of the same caliber as the original as well. Some performances are excellent, while other just come up short. Despite the feeling that everyone was indeed trying their best, some of the voice talent's emotional transitions just come up flat. Given that, The Sith Lords plot and voice acting still exceed many of the games that were released around the same time.

     If you are a fan of the series or never played Knights of the Old Republic before, The Sith Lord still has a lot to offer. With the same great game mechanics, and pretty good story, Knights of the Old Republic 2 is still one of the best titles offered on the Xbox. True it doesn't quite live up to its predecessor, but its still one heck of a good game.

Written by RB

Over and Out

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Posted by ethosreviews at 12:00 PM EST
Updated: Wednesday, 3 February 2010 11:21 PM EST
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