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Ethos Video Game Reviews
Sunday, 29 August 2010
2.5 out of 5.0
Now Playing: Mega Man II (2009)
Topic: iPod Touch/iPhone
    

     To kick off the new "iPod/iPhone" topic on the Ethos Video Game review section, allow me to discuss a classic video game re-released in today's modern age. One of the original Nintendo's (NES) best games, Mega Man 2, can be had now on your iPod device. To see how good this game really is in its original form, go to the NES topic section and read the review, or go to our YouTube Channel and watch the Mega Man 1-6 (NES) video review. Ok, enough of the shameless advertising, let's get to the review!

     Mega Man II for the iPod really intrigued me. As it is one of my favorite NES titles, I simply had to try it on my iPod Touch. While it features all of the sights and sounds in a crisp manner, the game suffers from its busted control. The touch screen on the iPod is generally very well implemented, and it goes without saying, this is an impressive little device. However, to play Mega Man II, it is a let down. If you hold the iPod in a vertical fashion you have the option to play the game with a tiny joystick at the bottom of the screen. I would avoid that control scheme as the joystick feels very constricting and difficult jumps are made nearly impossible.

     Fortunately, you can flip the iPod to its side and play horizontally. That allows you to control the game like a miniature NES controller, and this works far better. It doesn't entirely solve the delicate movements required to make some tough jumps in Mega Man II and also to negotiate the numerous patterns by the oncoming enemy. The NES version of the game seamlessly blends the action onscreen with the good old boxy NES controller in your hand, and all is well.

     In the end, the question is - is it worth our time? Well, for 2.99, while still cheap in the grand scheme, it's a bit pricey considering its flaws. There are some truly brilliant games out there available on the iPod for a mere .99 cents. However, fans of such nostalgic classics such as Mega Man II will, like me, download it anyway. Though, I would reccomend downloading the "lite" version of the game for free as to screen it ahead of time to see if you like the controls. If you can look past its shortcomings, you are clearly in for a treat with this classic and legendary NES title.

-Kurt L.

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Posted by ethosreviews at 7:17 PM EDT
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Thursday, 26 August 2010
4 out of 5
Now Playing: Star Wars Jedi Knight II: Jedi Outcast (2002)
Topic: PC
   

     In my lifetime as a gamer, I have found it incredibly difficult to find Star Wars games that were up to par. That’s not to say they aren’t out there, but anyone who has spent any time playing such a beloved franchise like Star Wars in video game form will probably agree with me. Luckily, when I have come across a Star Wars game that is any good they usually exceed all of my expectations or come pretty darn close to doing so. That was certainly the case for Star Wars Jedi Knight II: Jedi Outcast.


    Star Wars Jedi Knight II: Jedi Outcast features the return of the former Jedi turned New Republic mercenary, Kyle Katarn. Kyle Katarn is no stranger to Star Wars games, and several of the better games in the franchise had Katarn as it’s protagonist. Luckily, I have these games in my own personal collection and will all eventually get their own separate review right here on Ethos Reviews.


    Anyway, Jedi Knight II: Jedi Outcast takes place several years after the events that took place in the Valley of the Jedi. Kyle Katarn, and his mercenary partner/love interest Jan Ors are on route to their next assignment for the New Republic. They are going to investigate what is supposed to be an abandoned Imperial outpost on the planet Kejim, unfortunately when they arrive Kejim is still crawling with Imperials. It is there, they find the Imperial Remnant have been doing some sort of experiment with crystals that are very much like those found inside a Jedi’s lightsaber. Being that Kyle Katarn cut himself off from the force after nearly falling to the dark side, he isn’t overly interested getting involved in anymore “force business.” But being the mercenary that he is, he and Jan follow the crystal’s back to their source on the mining planet Artus Prime. It is here Kyle and Jan are confronted by two Dark Jedi named Dessan, who is a brutish raptor-like man lizard, and his apprentice Tavion. Jan is captured by the new Sith, and after a brief confrontation between Dessan and Kyle, Katarn is easily beaten. Dessan orders Tavion to kill Jan. With Kyle knowing he doesn’t stand a chance against Dessan and Tavion in his current state, he has no choice but to return to the Valley of the Jedi, the place where he chose to sever his ties to the force, and regain his lost powers. It is here where this tale of revenge really begins. I won’t go into much more detail on the events that take place in the main plot of Jedi Outcast, but it is easily one of the most mature and well developed stories ever put into a Star Wars game.


    In terms of game play, Jedi Knight: Jedi Outcast is very diverse. It is a mix of both standard First Person shooter, and Third Person styles. This combo has a lot of depth to it, although admittedly it doesn’t start off that way. The first few levels of the game, game play is very basic. The main perspective in use during these levels is the First person mode, as players will use a variety of weapons like the Bryar Blaster pistol, the Imperial E-11 Blaster Rifle, a Wookie crossbow, and thermal detonators among other things. There is nothing wrong with the weaponry itself, or even the game mechanics. The problem is how the first few levels are laid out. The are essential the same thing over, and over again. Kyle Katarn shoots up wave after wave of storm troopers, which have an impressive AI system that makes the troopers run in fear, try to flank Kyle, or numerous other features that add realism to the game. But, players are also forced to complete variations of the same key puzzles to unlock doors and gain access to new areas. This really isn’t bad, its just basic. After a while it can get a little old, but if you stick with the game through these few brief levels of averageness, you will be rewarded.


    This game doesn’t truly begin to shine until Kyle Katarn regains his force powers and lightsaber. This is where for the majority of the time the Third person perspective takes over, and game play becomes addictively epic. Now I know Jedi Outcast isn’t the first Star Wars games to feature the use of force powers and the lightsaber, but in my opinion this is one of the first games to pull it off successfully enough to allow the player the feeling of actually being a Jedi. Once the lightsaber and base force powers are acquired, the scope of the game changes simply because the challenge of non-Jedi enemies goes down. The game itself isn’t any easier, its because Kyle has become more powerful. In no time you’ll be taking down countless storm troopers with the lightsaber, or in later levels force lighting with out even taking damage. The force is truly a powerful ally. Possibly the most addictive aspect of the force/lightsaber combo, is when facing off against Dark Jedi. While fighting an enemy who can also wield the force, your edge against your opponent begins to level out. This results in some pretty outstanding lightsaber battles, that feel equal to those found in the movies. When fighting with the lightsaber, players have full control of attacks and swing direction. This allows for pin point control, so with a little practice you can become very proficient with the lightsaber. This proves useful when bringing your skills online in the multiplayer mode.


    For its time, Jedi Outcast’s multiplayer mode was just as addictive as its single player mode. Players could take their skills online to face off against others in a variety of game styles, which all felt true to the Star Wars brand. Being this game was released in 2002, many people no longer compete online. That’s not to say there isn’t those still playing it, I’m sure there are, but from what I could tell the variety in players is no longer there. Luckily, there is modes where you can go up against bots. True this isn’t the same as going against another player, but if you just want to get in some lightsaber action, this is a pretty nice feature to have.


    Anyone looking to get this game, its well worth the investment. It is available for PC, Nintendo Gamecube, and the Microsoft Xbox. Although it is a worthy purchase on any platform, in my experience is was pulled off the best on PC. Those of you who do want it for the PC, a word of warning for anyone running Windows 7 or Vista. Jedi Outcast might not run properly with Windows 7 or Vista. By switching the program to run windows compatibility mode XP, any errors you might run into will be resolved.


    Since I first got my hands on this game, I’ve found myself returning to it time and time again. Sure its not entirely perfect, but its better than the vast majority of other Star Wars games on the market. I could be very tacky and end this review with a comment like “the force is strong with this one”…but, ah what the heck. You get the idea.

Written by RB

Over and Out

______________________________________________________


Posted by ethosreviews at 9:40 PM EDT
Updated: Saturday, 28 August 2010 10:21 AM EDT
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Tuesday, 10 August 2010
4.5 out of 5.0
Now Playing: Mega Man 6 (1993)
Topic: Nintendo (NES)
    

     By 1993, the NES was already well into its last remaining years. The SNES and Sega Genesis were duking it out full throttle for the hearts and minds of gamers everywhere in the 16-bit console wars, but in the shadows, perhaps quietly, Nintendo was still releasing some amazing gems for its old 8-bit NES. Kirby's Adventure was a prime example of past-prime NES gems that continued on the systems already legendary legacy. That same year, along came Mega Man 6. With Mega Man 4 and Mega Man 5 both being released a year prior in 1992, you would have thought Capcom had exhausted all it could out of the Blue Bomber. Clearly, that was not the case. Mega Man 6 faithfully continues the trend, and is essentially more of the same - but somehow a little bit better than its two predecessors.

     While the best in the NES series of games remains to be Mega Man 3, Mega Man 6 is certainly not a slouch by any stretch. In fact, it is indeed more advanced graphically than any other of the previous games - and once again the music remains top notch. There are various upgrades available in MM 6, such as the BEAT upgrade - which is a flying bird that essentially kills everything on screen when utilized. Also, Mega Man's faithful robot dog Rush plays a new role as he transforms into the Jet and POW upgrades. The Jet is exactly what it sounds like - a jet pack - and is a blast to use. POW transforms Mega Man into a hulking powerhouse capable of busting through some bustable walls and much more.

     A lot of things seem the same about Mega Man 6 than they do for the previous iterations of the series, but that is a good thing. However, if you for some reason you were not a fan before, there isn't much to convince you otherwise about liking this game now. In any case, the long running Mega Man series on the NES spanned almost the entire life span of the system and are regarded as some of the best games for it. Even with its 6th game in a long line of sequels, you could see that Mega Man is not only prolific, but longevity and quality are on its side as well.

-Kurt L.

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Posted by ethosreviews at 9:47 AM EDT
Updated: Tuesday, 10 August 2010 10:07 AM EDT
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Monday, 9 August 2010
Ethos Video Review
Now Playing: Mega Man 1 thru 6
Topic: Nintendo (NES)

    

     Starring in over 120 different video games spanning decades of history and numerous consoles and handhelds, Mega Man has seen it all. He's had his fair share of ups and downs over the years, but his best games were on the NES. Mega Man 1 thru Mega Man 6 were all classics and in this newest Ethos Video Review, I celebrate his best work by discussing the games in depth. Click the link below to watch the newest video. Thank you all for watching!

https://www.youtube.com/watch?v=oCKkCplrD_c

-Kurt L.

_______________________________________________________


Posted by ethosreviews at 11:31 PM EDT
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Friday, 23 July 2010
Ethos Video Review
Now Playing: Limbo Review (Xbox Live Arcade)
Topic: XBox 360


     Limbo is one of the most unique games I have had to pleasure to play in quite some time. In addition to that, it is also one of the eeriest and mysterious of games to boot. It's a brilliant achievement and should be experienced first hand by any gamer. In this newest Ethos Video Review, I take an in depth look at Limbo - available currently on the Xbox Live Arcade. Check out the newest Ethos Video Review by clicking the link below. Thank you for watching!

https://www.youtube.com/watch?v=NmwLHNxY504

-Kurt L.

___________________________________________________________


Posted by ethosreviews at 10:17 AM EDT
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Friday, 16 July 2010
1.5 out of 5.0
Now Playing: Xenophobe (1988)
Topic: Nintendo (NES)
    

     The NES library contains approximately 800 games or so, and let's face it, as much as we love the classic gaming console, it certainly features its fair share of bombs. Not every game on the system could be Legend of Zelda, Super Mario Bros. 3, or Contra. Sometimes there are games like Dash Galaxy and the Alien Asylum, Friday The 13th The Game, or here in this case, Xenophobe, that make you truly appreciate the aforementioned great games. Xenophobe is another fine example of an NES-mess. A game that is lost in the annals of time, and that is eventually left to decay in the basement somewhere.

     Not to knock the NES in any way possible, as it is one of, if not my personal favorite console of all time, but like I said, it had numerous stinkers in addition to its timeless classics. Xenophobe is a game wastes a perfectly good alien butt-kicking premise and turns it into an ugly, slow, boring, confusing disaster. The character designs look hideous, the graphics are bright sure, but are horribly bland in nature. The gameplay is weak and uninspired. The level design is the classic one-screen-at-a-time sort, harkening back to Pitfall! on the Atari 2600, but fails to capture or captilize on a simple mechanic such as that. It just leaves the player confused on where to go - as everything just seems too vague in this game. Once you get far enough anyway, you'll be so terribly bored, you won't want to keep on going - nor care. There are so many betters games out there.

     Xenophobe could have been a great game, as it has a pretty cool title (as it means "a fear of aliens"), and game box looks very enticing with an awesome looking angry alien on the cover - clearly inspired by the Alien film series. However, that is where the charm ends. Oh, and maybe one of the characters in the game being a duck named Dr. Kwack will provide a quick chuckle, but otherwise, that is it. On a side note, this game is made by Sunsoft, which is a rather respectable gaming company - but even a good company can release a bad product I suppose. I mean, Konami made Laser Invasion after all.

     The game has a two-player feature, which makes the game more playable, and to its credit, that's fine. But why would one player, let alone two, want to waste their time with this game? If you want a great game that has two-players simultaneously playing together, then play Contra, Super C, River City Ransom, Battletoads, or a Double Dragon game.

     So if I keep spewing hate about this game, then why do I bother reviewing it? Well, it's my job here at Ethos to review games, music albums, or movies, both good and bad - but ultimately my goal here is to have this review act as a deterrent. To implore you, the reader, the gamer, or whomever it may concern, to stay away, far away, from this wretched game. You'll be much better off if you haven't played this.

-Kurt L.

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Posted by ethosreviews at 10:03 AM EDT
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Sunday, 11 July 2010
Ethos Video Review
Now Playing: Nintendo 64 Console Review
Topic: Nintendo 64

     The Nintendo system that changed the company's trajectory ever since. Prior to the release of the Nintendo 64 in 1996, the Big N was riding high on its tremendous arsenal full of classics on the NES and SNES consoles. However, in 1996, the 3D era began for Nintendo, and they would never look back (except for some retro flavored games over the years).

     In this newest Ethos Video Review, I take an in depth look at the Nintendo 64. Originally known as the "Ultra 64", I reflect upon some of its more interesting aspects as well as some of its best games. To see the newest video, click the link below. Thanks as always for watching!

https://www.youtube.com/watch?v=e5hG0E0zgxw

-Kurt L.

_______________________________________________________


Posted by ethosreviews at 9:25 PM EDT
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Saturday, 10 July 2010
Ethos Video Review
Now Playing: My Video Game Collection
Topic: Wii

     Show and tell time! Just for fun in this newest Ethos Video Review entitled My Video Game Collection, I reveal my own personal collection. Consider this a sort of exhibition video. Feel free to comment and discuss your own collection! Click the link below to watch the newest video. Thanks for watching!

https://www.youtube.com/watch?v=sZc0ekHCxUc&feature=channel

-Kurt L.

_____________________________________________________________


Posted by ethosreviews at 12:01 AM EDT
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Thursday, 17 June 2010
Ethos Video Review
Now Playing: Goldeneye 007
Topic: Nintendo 64

    

     With this newest Ethos Video Review, I take an in depth look at one of the finest games in the Nintendo 64 library - Goldeneye 007. The subject in this video is easy to discuss considering how truly masterful this game is. Consider also the indelible mark this game has left on the industry itself! This is truly an amazing video game. Take a trip down memory as I take an in depth look at this classic. Click the link below to view the video! Thank you as always for watching and supporting the website. An Ethos Nation Production.

https://www.youtube.com/watch?v=pEJywX9NBrY

-Kurt L.

_______________________________________________________


Posted by ethosreviews at 11:50 PM EDT
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Tuesday, 15 June 2010
4.8 out of 5
Now Playing: Metal Gear Solid: Peace Walker (2010)
Topic: PSP

    

     It seems like in the year 2010 gamers have seen plenty of epic games that have hit the market, and there are still plenty more that will be released. Easily one of my most anticipated games of 2010 comes from my favorite franchise of all time, Metal Gear Solid: Peace Walker. I’ve had my eye on a Sony PsP for some time now, and albeit there has already been Metal Gear releases for the system I could never justify taking the plunge into a somewhat expensive handheld unit. Needless to say, I could no longer resist the call to war and purchased the Limited Edition Big Boss pack which is a quality packaged deal, that comes with Metal Gear Solid: Peace Walker among other things (for more info on the Big Boss pack, check out Kurt L’s unboxing video). It was worth every penny, as now I had the privilege to play one of the best games to grace the little powerhouse of a system, and quite possible the best Metal Gear plot ever produced by the famed director Hideo Kojima.

     Metal Gear Solid: Peace Walker brings back the tragic hero who eventually turned villain known as Naked Snake, aka Big Boss. Metal Gear Solid: Peace Walker continues on with the plot from Metal Gear Solid 3: Snake Eater, and Metal Gear Solid: Portable Ops. In the year 1974, Costa Rica has been invaded by the CIA. Having no where to turn do to Costa Rica’s constitution banning all permanent armies, they try to enlist the help of MSF, Militaires Sans Frontieres (Soldiers without Borders), which is headed by none other than the legendary Big Boss. Being unwilling to help at first, Snake is convinced aid Costa Rica after being given an audiotape which seems to have the voice of Snake’s mentor, The Boss, contained on it. With Snake needing to know if the Boss is still alive, he suits up and once again enters the battlefield. The story only gets more involving from there. Unlike previous installments of the Metal Gear Solid franchise, Peace Walker is a much easier story to follow and understand. Although there are tie-ins to the events that will take place in the games that chronologically follow Peace Walker like the formation of Outer Heaven that veteran MGS fans will get a kick out of, new players to Metal Gear Solid will have no problem enjoying this game. To put it simply, Peace Walker’s plot will draw in anyone who plays it. I highly doubt anyone will want to stop playing once they start it.

     When it comes to game play itself, Peace Walker is possibly the largest and most expansive installment to the Metal Gear Solid series yet which really is shocking being it is on a portable gaming platform. Peace Walker is a perfect marriage of the stealth action genre, which has some RPG style elements. To some, this may be a bit of a curve ball because this combination of game styles will effect how difficult your game play will be. Like many RPGs, as players get farther into the game the challenge will undoubtedly increase. If you have been following news about Peace Walker online, many different sites criticize Peace Walker for this increase in difficulty stating it is too difficult for the player to beat the game solo. Do not believe this for one second. Albeit it is true that Peace Walker does have its degree of difficulty, players can tame it easily by taking advantage of everything that the game has to offer. Remember, there are RPG elements here. Your weapons, equipment, even uniforms play an important role. To keep Snake in peak battle condition players are going to have to spend some time upgrading, and obtaining new gear. This is done several different ways.

     To begin with, Peace Walker is a level based game. After beginning a new game, players will be introduced to “Mother Base”. Mother Base is the home of MSF, and will be your main hub throughout the game. It is here you will select missions such as “Main Ops” which progress the story, “Extra Ops” which are the side missions, “Outer Ops” which allows you to send squads of some of your 350 recruited MSF members out on special operations, and assign members of your army specific jobs (combat, R&D, Mess Hall, Medic, and Intel) that effect Mother Base’s overall productivity. To gain full access to all the gear you will need, you will have to spend some time balancing out all of these features. By doing this, you will increase you’re overall GMP which are points accumulated so your Mother Base can thrive. This can be a time consuming process and does distract from story progression, but is also highly addictive and entertaining at the same time. A slight downside is the tutorials explaining all of this really aren’t very effective. To really figure out how things work, players kind of have to just jump on in and do a little trail and error. With a little patience, you won’t have any problem figuring out all the ins and outs of making MSF all it can be.

     With the gear situation taken care of, Peace Walker plays out exactly how you would expect a Metal Gear game should. Stealth is highly emphasized, and alerting to your presence will even cause a hardened soldier like Big Boss feel the heat. Stabled features such as the Camo index return from previous titles like Metal Gear Solid 3 and 4, although this time really doesn’t seem to play a factor in your stealth. No matter what uniform I used during my play, I was able to remain hidden and choke out enemies without a hitch. For the most part, the variance in camouflage seems to be cosmetic. Certain camouflage like the stealth uniform will allow you to run full speed without making a sound but you can carry less gear, while the battle uniform is clunky but you can carry extra weapons. You’ll be able to choose what you feel is necessary for the mission at hand, and just add another layer of depth to the game. CQC is also back in Peace Walker, but that too has changed. CQC attacks can now be strung together for some really impressive, cinematic quality take downs. I suspect players are going to be using this new CQC system to take out any roaming patrols more than any other tool in their arsenal. There are a few drawbacks compared to other Metal Gear games however. One of the earliest stealth techniques, crawling, has been completely removed from the game. Snake can now only lay flat, nor can he use weapons while in that position. Peace Walker’s game play has been designed around this so for the most part you will not miss it, however it does seem odd that such a simple thing that was even in the original Metal Gear Solid for Ps1 isn’t there. The Enemy AI is on par with that of Metal Gear Solid 1. Considering the advancements made to the series in terms of the AI, Peace Walker is a bit of a step back in that department.

     There is also co-op play in Peace Walker, and is one of the weaker points of the game. For anyone who wants to play Peace Walker with a friend, the game only uses Ad Hoc. This means you’ll have to be within close proximity to anyone you care to play with…or does it….! As it turns out, no. There is another option if you own a Playstation 3. If you have access to a Ps3, you can download a free app called Ad Hoc Party. Ad Hoc Party will allow you use your PsP’s ad hoc over longer distances, making your Ps3’s internet a jumping point if you will. This is a bit of a complicated process however, as if you rely on Wifi for your Ps3’s connection Ad Hoc Party will not work. You must use a wired connection to run this app, because your PsP will connect through your Ps3’s wifi. If you don’t have access to a wired connection and have a PC or lap top that is running off of a wifi connection, you use an Ethernet cable to bride that connection to your Ps3. That will work, as it tricks the system into thinking you are using a wired connection, but if you ask me this is a lot of work just to play a game online.

     Graphically, Peace Walker is one of the best looking games I’ve seen for the Sony PSP. Character animations are fluent, especially during CQC, and level designs are outstanding. Some of the jungle levels are comparable to that of MGS3, and really help to suck the player into the game. The thing that stands out the most about Peace Walker’s graphics however are the cut scenes. Cut Scenes use the same hand drawn style that was utilized in Portable ops, but are much crisper this time around. These cut scenes are truly stunning, and are works of art. After unlocking a cut scene, players can watch them over and over by selecting them in the mission selection area. With the outstanding voice acting which Metal Gear Solid is known for, like David Hayter as Snake/Big Boss, watching these cut scenes in order is truly like a movie. Peace Walker makes use of everything the PsP has to offer, and the results are a portable game that is amazing to look at.

     Metal Gear Solid: Peace Walker is a game I could continue to write about for days, and there is still plenty more things that could be covered. In the end, it is a game that has to be experienced first hand. It is a truly legendary installment, to an already legendary franchise that gives even more insight on how Naked Snake transformed into Big Boss and formed Outer Heaven. So find a friend or go in alone, the fight for peace has begun, you won’t regret it.

Written by RB

Over and Out

_______________________________________________________


Posted by ethosreviews at 1:15 PM EDT
Updated: Thursday, 17 June 2010 11:50 PM EDT
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