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Ethos Video Game Reviews
Wednesday, 9 June 2010
Ethos Video Review
Now Playing: Metal Gear Solid: Peace Walker UNBOXED
    

     Newly released, unleashed, and unboxed! Metal Gear Solid: Peace Walker is the newest installment in the acclaimed Metal Gear franchise and it comes to the Sony PSP. In this newest Ethos Nation Production, entitled Metal Gear Solid: Peace Walker Unboxed, I discuss and ultimately unveil the newest Metal Gear in all its glory. This is not a review, but rather an unboxing event to showcase all the newest gear made available in the "Big Boss Pack" bundle that was made available on June 8th, 2010. This particular bundle was a Gamestop Exclusive and I pre-ordered mine about a week prior. Here today though, I made a fairly short video revealing this newest and most awesome Metal Gear bundle in recent years.

     The review for Peace Walker is forthcoming - both a written one by RB, and a video by me is on its way fairly soon. For now, enjoy this rather brief video, and perhaps it will entice you to invest in a Sony PSP and Peace Walker. For me, once I found out about this terrific bundle, I was ready to finally get my very own PSP for the first time.

     Thank you as always for watching! Click the link below to watch the newest Ethos Video.

https://www.youtube.com/watch?v=6NAV5drtQpM

-Kurt L.

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Posted by ethosreviews at 11:44 AM EDT
Updated: Wednesday, 9 June 2010 11:45 AM EDT
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Saturday, 5 June 2010
Ethos Video Review
Now Playing: Video Game Music: Part 2
Topic: Wii
    

     Just released is the newest Ethos Video Review entitled Video Game Music: Part 2. Here in Part 2 I discuss in depth the progression of video game music following the advent of the NES. I begin with the SNES and make my way up to the PS3, Xbox 360, and Wii consoles. It's a treat for your eyes and ears as you'll hear some of the best music gaming has to offer. Unfortunately some games and systems could not be showcased because of time contsraints, but in any case you will see plenty of gaming footage and hear some terrific music. Click the link below to watch the video on the Ethos YouTube Channel. Thank you all for watching! An Ethos Nation Production.

https://www.youtube.com/watch?v=_Dvq9Fg2pJU

-Kurt L.

_______________________________________________________

 


Posted by ethosreviews at 11:37 AM EDT
Updated: Saturday, 5 June 2010 11:43 AM EDT
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Friday, 4 June 2010
4.6 out of 5
Now Playing: Battlefield: Bad Company 2 (2010)
Topic: Playstation 3

 

     When it comes to tactical first person shooters, Call of Duty: Modern Warfare 1 and 2 have earned the right to be called top dog in the eyes of many gamers. There is no denying CoD’s success, with their great game mechanics and addictive online play. But that doesn’t mean there are just as many other great games out on the market, in fact its quite the opposite being the market is flooded with outstanding titles like Halo, or Far Cry just to name a few. With such a large selection of games, it was only a matter of time before a title popped up and would openly challenge Call of Duty for its crown. I’m talking about Battlefield: Bad Company 2.

     The Battlefield franchise has been around for some time now, and Battlefield: Bad Company has its own fanatical fan base of its own. When the first Bad Company was released, I was blown away by the graphics and sound effects which happened to be some of the most realistic I’ve ever heard in a video game before. With the return of the Bravo 2 squad in the sequel, Bad Company 2 continues to bring the great elements from the original and improves on them as any good sequel should.

     For anyone who never played Battlefield: Bad Company, I should explain something before going into too much detail as to why Battlefield: Bad Company 2 is an excellent contender to take on Call of Duty: Modern Warfare 2. There is one very large difference between the two games, and in comes in the form of story. Where Modern Warfare 1 and 2 take a very serious approach to the story telling, The Bad Company brand takes a more comical approach. Being that Bravo 2 is a band of dare I say misfits, although they are all well done characters, many jokes do fly out during the course of the game. Some may not care for the light hearted moments, but personally I feel that is one of Bad Company 2’s better qualities. It is a refreshing change to a genre that is under siege by games that take themselves to seriously, not that there is anything wrong with that. However, I think everyone will find Preston Marlow, Sarge, Haggard, and Sweetwater to be an entertaining bunch. Especially as they will often chatter about movies, and other things as you travel from one spot to another.

     As for the campaign mode itself, this is the only area of Bad Company 2 that takes a bit of a hit. The game play, and its mechanics are solid. The game works similar to that of Modern Warfare (hence the comparison). Players will run around, shoot, knife unsuspecting enemies, and even get a red screen while taking damage instead of having a life gauge. All of these elements work flawlessly, although on occasion players may see dead enemies randomly get stuck in mid air after they are killed. It is a minor glitch I noticed on several different occasions. Despite being odd to see, it really doesn’t take away from the overall experience of the game and is the only glitch I came across. Something a bit more noticeable is in story presentation. Like many games lately, a campaign mode’s story doesn’t seem to be up to the same caliber they were just a few years ago. That doesn’t mean Bad Company 2’s story isn’t good, but it isn’t mind blowingly awesome as well. Many moments are clichéd, and players can quickly catch on to what is about to happen with the game’s use of music. Throughout the game, certain themes will be played, like a heroic sound track, or a sound track of betrayal. Any surprise the story is trying to pull off is marred by this unimaginative use of the game’s music. Besides having some pretty fun levels to play and unlockables to find, Bad Company 2’s campaign feels like it was only used to set up the next installment of the franchise. But, like Modern Warfare 2 the story mode really isn’t the main draw to this variety of game.

     The real draw is the online multiplayer, and is most likely the place where most people invest in Bad Company 2 will be spending their time playing. Bad Company 2’s multiplayer, in my opinion, is a perfect alternative to Call of Duty’s online play. Anyone who spent any time playing CoD online will feel comfortable with many of Bad Company 2’s online features. There are several different modes to choose from including Rush (which is attack and defend style of play), Conquest (which is capture the flag), Squad Rush, and the standard Squad Deathmatch. Players are broken up into 4 squads of 4, and must work as a team to succeed. Compared to Call of Duty, there is a greater emphasis on teamwork in Bad Company 2. Although there are Lone Wolves who try (and sometimes succeed) to rule over a map, those who work with their Squad tend to do better overall. Players also have different classes to choose from, which are Medics, Assault, Recon, and Engineers. Each class has their own weapon set and perks. The more you play your selected class, the more weapons and perks you will unlock. It’s a simple concept that works well, and keeps the battlefield feeling level even when playing against veteran players. Although weapons can be customized with different sights and optics, there are no attachments like heartbeat sensors from Modern Warfare 2 which may be a welcome change to some players. Possibly the biggest difference between the CoD and Bad Company in terms of online play is the destructible environments. Each map in the game is completely destructible, and drastically changes the scope of a fight. If an opposing squad is bunkering down in a building, tear it down. Its as simple as that. The dreaded “campers”, no longer have places to hide. But, being everything can be destroyed can also work against you when you need cover. It makes this outstanding tactical shooter even more, dare I say…tactical. Even the use of vehicles can give your squad an edge in a close fight. Battlefield: Bad Company 2 gives players a wide variety of ways for players to bring down their opponents, so make use of every single one. Doing so is a very rewarding online experience.

     In terms of graphics and sound, Battlefield Bad Company 2 is just a darn good looking game to watch, and listen to. Like the original, I doubt anyone will have anything to complain about graphically and sound effects are easily some of the most realistic effects offered in gaming. Despite an average story, all of the voice acting is spot on and entertaining.

     I can say with absolute certainty that the First Person shooter is my favorite gaming genre. My collection is filled with them, and I put them all to use. Since game play has made its way online, I’ve been a proud member of the Call of Duty community. With countless hours of CoD online play under my belt, I was shocked at how much I really enjoyed playing Bad Company 2 online. In many ways, I actually liked it better than Call of Duty…which is saying a lot. Anyone who is interested in an outstanding first person shooter to play online, Battlefield Bad Company 2 might just be for you. If any game can issue the Coup De Grace to Call of Duty and take its crown, it is this game.

Written by RB

Over and Out!

_______________________________________________________


Posted by ethosreviews at 11:05 PM EDT
Updated: Saturday, 5 June 2010 11:46 AM EDT
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Tuesday, 25 May 2010
3.9 out of 5.0
Now Playing: Double Dribble (1987)
Topic: Nintendo (NES)
    

     Considered the granddaddy of basketball games, Double Dribble for the NES was a game that certainly set the benchmark for the genre from this point forward. Prior to its release in 1987, basketball simulating games were very primative - especially some of the really awful iterations on the Atari 2600. Double Dribble for the NES however, changed the face of the game, at least in the simulated sense, as we know it.

     The art of presentation and realism is truly acknowledged here in this game. Sound becomes a cruical element as you hear everything so clearly: from the basketball dribbling along the court floors, to the shooting, bouncing off the rims if it misses, the net swishing when it goes in, and the slam of a dunk when pounded down in the basket - it's all there. In fact, there is a special visual just for slam dunks, and it really adds to the atmosphere of the game. It's a pretty iconic image I would say for the NES - play Double Dribble, and try and dunk, and you'll see what I mean.

     What's also great about this game is that you can finally have a 5 on 5 experience - not really seen before the release of Double Dribble. With an actual full-court 5 on 5 game, along with some cinematic liberties and some tremendous sound effects, you've got a very sharp representation of the game of basketball on your NES.

     By today's standards, Double Dribble is fairly tame. Though, that is only because basketball games have evolved so immensely since 1987 - just look at the awesome NBA Live 10 for Xbox 360 as a prime example. In any case, Double Dribble has a important role in video game history as it ushered in a new era of more realitstic gameplay and presentation. It's available currently on the Wii's Virtual Console, so if you'd like a history lesson in one of the best early basketball simulations, go check it out. It may be an oldie, but it is definitely a memorable and very enjoyable game.

-Kurt L.

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Posted by ethosreviews at 12:01 AM EDT
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Monday, 24 May 2010
4.5 out of 5.0
Now Playing: Super Mario Advance 4: Super Mario Bros. 3 (2003)
Topic: GameBoy Advance
    

     Aside from the clunky title - Super Mario Advance 4: Super Mario Bros. 3 - there isn't much wrong with this game. In my opinion the original Super Mario Bros. 3 for the NES (1990) is the greatest video game ever created, and is also my personal favorite of all time (perhaps I am bias...I think not!). So a portable version playable on your GameBoy Advance, or your Nintendo DS if you should so desire, sounds like a perfect idea - for the most part it is.

     Nothing was lost in translation when the game was ported to the GBA handheld. Actually, the version seen here in Mario Advance 4 is not the original NES game, but rather the SNES version from Super Mario All-Stars as it boasts the same impressive and timeless visuals from the 16-bit era. The Mario All-Stars version of Mario 3 was also an identical version of the original, just with the improved visuals and SNES sound effects. Anyway, Mario Advance 4 adds a few small surprises and nuances throughout the game. Extra visuals here or there, like a "Level Clear" screen at the end of each world is added for eye candy. Other slight adjustments like added enemies here or there are noticed, but I would say 98% of the game is exactly the same as it was back in the day - and that is a good thing.

     With the few liberties taken in Mario Advance 4, it is a game I will obviously recommend considering how much I have enjoyed it on the NES and SNES. It's only shortcomings are that the game simply plays better on a regular console and television. Perhaps I am so used to playing it as a console game for so many years that I can't see past my own preferences, but regardless, it is still my preference. Naturally a game with a bigger screen is easier to play and navigate, and it's just the same with Mario 3. Also, the controls themselves are not quite as stellar as they were on the console versions. Perhaps that is my own perspective, but it just seems that the controls on the DS are just a tad looser than on a regular control - at least for Mario 3, because many DS control wonderfully. I must state though, that these are merely minor gripes and DO NOT detract from the overall experience.

     What you will get is the greatest game of all time in a portable form and you really couldn't ask for a better one. Super Mario Bros. 3 is the finest example in Nintendo's vast library of great games with supremely designed levels and incredible gameplay. Mario Advance 4 is a valiant effort to bring the greatest game and usher it in to a new generation of gamers by way of a medium of portable handhelds whose technology nowadays is top notch. Whether you play it on the GameBoy Advance, the DS, or DS Lite (which is my choice of play), it is a great game. You won't be disappointed by this - and how could you be? It's the greatest game ever in a portable form.

-Kurt L.

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Posted by ethosreviews at 12:01 AM EDT
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Sunday, 23 May 2010
4.1 out of 5.0
Now Playing: Resistance: Fall of Man (2006)
Topic: Playstation 3

    

     One of the original launch titles for the Playstation 3 back in 2006, Resistance: Fall of Man is considered to be one of the premiere games on the PS3 platform. Boasting impressive graphics and immersive first-person play, it surely lives up to the hype. In my own experience, I didn't have a particularly strong interest at first to get into this game as I assumed it would be another typical FPS. I'm happy to say that I was very much wrong in my assumption (and we all know what happens when we assume!). Resistance is a terrific game, one that exemplifies the very best of what the first-person shooter genre can offer.

     While Resistance doesn't break the mold like that of Halo, or Goldeneye 007 (N64), it does stand as a fantastic FPS. There are tons of FPS games out there and so many of them forgettable or overrated - such as the Wii's overhyped The Conduit. Resistance is just such a competent title that does everything right. You'll be drawn into its alternate telling of post-WWII history, where the Chimera virus has infected most of Europe leaving Great Britain with one of the last strongholds. You'll love the blend of advanced alien weaponary along with the vintage British firearms. The graphics are another big plus for this game, as well as the sound. Couple all that with a interestingly told narrative that unfolds carefully as you progress through each level, adding a sense of urgency to each situation.

     Along with that nicely woven narrative is a heightened sense of atmosphere really drives this game forward. Through the few quieter moments of the game, take a moment to look at your surroundings and you'll see some fascinating and eerie sights. Danger is clearly everywhere when you look out above you or before you at the horizon and see a distubing looking alien drone patrolling the vicinity. You'll see little nuances like these everywhere and it truly adds extra awareness and tension to an already compelling game.

     Not only are there harbingers of death lurking all about, but the levels themselves enhance the atmosphere around you. From the war-torn British streets, to the night-time at the docks, to a snowy neighborhood town, to underground Chimera tunnels, this game has it all (and many more I failed to mention). It spans so many different places, it's remarkable, but it all feels cohesive.

     For the most part, Resistance retains a compelling experience throughout but from time to time, especially in the latter half of the game, it may hit a bit of a lull. In retrospect, it's actually a fairly lengthy game, but even with the occassional lull, it's a streamlined great experience. This game will surely be enjoyed.

     As a launch title for the PS3, it certainly made a strong case that Sony's newest gaming machine was a true dynamo - it could surely handle the First-Person Shooter. Resistance: Fall of Man is a game you'll certainly fall for. One of PS3's more memorable titles.

-Kurt L.

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Posted by ethosreviews at 9:00 PM EDT
Updated: Sunday, 23 May 2010 9:08 PM EDT
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Friday, 14 May 2010
2.5 out of 5.0
Now Playing: Rampage (1988)
Topic: Nintendo (NES)
    

     Originally an arcade hit, Rampage on the NES was a rather flat yet somehow memorable experience. It spawned numerous sequels and has crossed generations of consoles from the NES all the way up to the Wii, as recently as 2006. Way back in 1988 though, on the humble early years of the NES, Rampage was a simple game with a simple premise - break and destroy stuff. You control one of two characters - either George (an ape who is clearly inspired by King Kong), and a dinosaur named Lizzie (clearly made to resemble Godzilla). Your objective is to climb and subsequently tear down large buildings in cities across the United States. It's a rather juvenile premise, but who cares! At least that is the attitude I have about the games these days, because the sequels are far better and much more interesting than the NES incarnation. It's a fun concept and it works well enough, but on the NES, it's not very exciting.

     The graphics are pretty solid but are quite repetitive as all the cities - from Detroit, to Houston, to Los Angeles, to New York - all look exactly the same. I suppose you can't be too harsh on the design of the game considering it was 1988, but there is really nothing at all to tell these settings apart. Also, the music is poor. It is the same 2-second loop over and over again, and never ends or changes. Perhaps if the music varied a little bit, or just sounded a little more lively, it'd be a better experience.

     The gameplay itself is actually rather fun. It's a blast to climb buildings and smash them, then eating the food, or the poison, or even the toilets that lay inside the buildings and watching your characters reactions - yes, that's right, I said toilets. Much like the music and level designs, the gameplay is also repetitive. In a nutshell, the game is fun in spurts. The control is generally responsive, which is a major plus. However, the jumping in the game is rather odd. When you jump, you don't do so in an up and down manner like in any other game, like Super Mario Bros. for instance. In Rampage, you don't jump but rather leap forward. It can be a little awkward when trying to navigate from rooftop to rooftop. Sometimes it helps your jump, because it is performing the leap motion for you - but most times it's rough.

     The NES version of Rampage is fun for a short time and it has some sentimental value. If you want to play a good Rampage title, I'd highly recommend the Nintendo 64 versions of the game - they are the best of the series. The Rampage franchise has never been known as great or legendary, but it's carved out its own niche as a fun game. It's easy and pretty mindless, but regardless it is entertaining. I can't strongly recommend this NES version, as it has its fair share of flaws, but it's at least worth checking out as a curiousity. Nowadays, its place in history is that of a novelty.

-Kurt L.

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Posted by ethosreviews at 5:27 PM EDT
Updated: Friday, 14 May 2010 8:41 PM EDT
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Wednesday, 12 May 2010
Ethos Video Review
Now Playing: Video Game Music: Part 1
Topic: Nintendo (NES)

    

     The newest Ethos Video Review has been posted on our YouTube Channel - Video Game Music: Part 1. In this new video from Ethos Nation Productions, I take an in depth look and discuss the importance of music in NES games. I also showcase game music and game footage with small segments from various games including the classics Super Mario Bros., The Legend of Zelda, Mega Man, and so many more. Click the link below to watch the video. Thanks as always for your support and for watching!

https://www.youtube.com/watch?v=QLmTYGdH3zE

-Kurt L.

(Photo above courtesy of Matthew Green of PressTheButtons.com)

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Posted by ethosreviews at 11:54 AM EDT
Updated: Wednesday, 12 May 2010 3:04 PM EDT
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Friday, 7 May 2010
Ethos Video Review
Now Playing: NES Console Review
Topic: Nintendo (NES)
    

     I return to the YouTube scene with a new Ethos Video Review on one of the oldest but best consoles ever made - the NES. Released in 1985, Nintendo's revolutionary video game console re-launched the industry into what we know it to be today following the Video Game Crash of 1983.

     I take an in depth look at the NES, to go over some of its best games, its worst, and some quirks as well. To see the newest video review, click the link below! Thanks as always for watching! An Ethos Nation Production.

https://www.youtube.com/watch?v=y-QCCMEsvQA

-Kurt L.

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Posted by ethosreviews at 11:34 AM EDT
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Tuesday, 27 April 2010
2.9 out of 5
Now Playing: Dead to Rights (2002)
Topic: XBox

    

     It isn’t often that I come across a game that I have such little opinion on. Normally, I can’t wait to pound out a review and voice my thoughts on whatever I’m working on at the time. This however has not been the case with Dead to Rights. As if some cosmic shift had occurred, Dead to Rights seems to have completely polarized me. But how could one solitary game cause such complacency? I’ve been puzzled by this question for what seems like weeks, and then it finally dawned on me. There, like a beacon of light the clouds began to lift and I could see the answer! Dead to Rights is just…eh. That’s right two little letters can some up an entire game, EH!

     Now don’t get me wrong, Dead to Rights does have its fan base and has spurred several sequels. Despite my lack of enthusiasm about the game, people do seem to enjoy it, although I can’t understand why for the life of me. Admittedly, Dead to Rights does have a few good qualities but they are overshadowed by the game’s averageness.

  Dead to Rights is a tale of revenge, which takes place in the fictional setting Grant City. Grant City is a haven for crime and corruption. What little justice there is gets handed out by a roughneck cop named Jack Slate, and his canine partner Shadow. Grant City isn’t about go give up easily though, and Jack’s shoot first ask questions later attitude catches up to him when he responds to a call in a nearby construction zone. It is here, Jack finds his father murdered. Obviously, he’s not about to let this slide so goes out on the hunt to find his father’s killer. Unfortunately for Jack, things don’t go exactly as planned and he gets framed for murder. After receiving a death sentence and is facing his own execution, Jack has no choice but to break out of prison and get retribution the only way he and Shadow know how. With hot searing lead and fists of fury, Jack is going to make the criminals of Grant City beg for mercy. Dead to Right’s plot feels like it was ripped right out of a bad 80s cop movie, and its presentation is mediocre. To make things even worse the voice acting in Dead to Rights is spotty. Although there is a few good voice overs, others are just down right terrible and really hurt the game. But lets face it, this game wasn’t designed to be a gripping narrative like say Max Payne for example, which shares similar mechanics as Dead to Rights. Everything about this game revolves around its nonstop action.

     The biggest draw to Dead to Rights was of course its game play. Dead to Rights is a level based experience, which is broken down into different play styles. Some levels are traditional run and gunners, where players will have to shoot anything that moves, use a primitive cover system, use a bullet time feature that feels blatantly ripped off from Max Payne (hence the earlier reference), and call in Shadow for a little doggie back up. In other levels, Jack has nothing to rely on but his good old fisticuffs and marital arts training. With enemies mindlessly running at Jack in either play style, Dead to Rights feels like a Super Nintendo game on steroids…and yes I mean that I a compliment. The element that really puts Dead to Rights’ action over the top is the use of lethal disarms attacks. When bullets start to run low, Jack can close in on an enemy (albeit you will take damage), and forcefully take whatever weapon is being used. These lethal disarms are really the only memorable aspect of this game, and there is a variety attacks that can be unlocked. As for the rest of Dead to Rights’ game play, it is again hurt by a few design flaws. First of all, camera angles are your biggest enemy. On many occasions, your view will be blocked off or obstructed. Although annoying, the bad camera angles can be overcome being gunplay relies strongly on the auto-locking feature which targets the nearest enemy when pressing the right trigger and using A to fire. I have never been a fan of auto-locking targeting systems in almost any game, as personal preference I’d rather be able to use a manual aiming feature. But for what it is, Dead to Rights’ targeting system does get the job done. Another annoyance to game’s design is controls. Dead to Rights has a very complicated control scheme, and does take a while to get used to. Early in the game, this prevented me from really getting into the action, but after a few levels I was able to adjust. To rookie gamers however, this could be a major turn off. Possibly the worst element to Dead to Rights’ game play is the use of mini games, and Dead to Rights’ mini games down right suck. In certain games, a mini game can be a welcome addition, but can easily get on a players nerves if not done correctly. In Dead to Rights case, the mini games feel unnecessary and have big difficulty spikes which can easily detour a player from wanting to continue on with the game.

     Graphically, Dead to Rights looks very dated compared to other games that were released around the same time. Character movements are rather stiff, and although level designs are alright nothing really seems to stand out. The same can be said for Dead to Rights use of sound. Gun shot effects, explosions, even Shadow’s bark just doesn’t seem realistic enough and take away from an already mundane presentation.

     And so we come to the end. With the review finally written, I feel I have given Dead to Rights its final eulogy. Its era of EH is over, my thoughts have been conveyed. Now your opinion of this game my differ, it has qualities that obviously does appeal to some. In my case for ever, Dead to Rights…is officially Dead to RB.

Written by RB

OVER AND OUT!

_______________________________________________________


Posted by ethosreviews at 1:51 PM EDT
Updated: Tuesday, 27 April 2010 9:33 PM EDT
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