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Ethos Video Game Reviews
Wednesday, 31 March 2010
2.0 out of 5.0
Now Playing: Mega Man 64 (2001)
Topic: Nintendo 64

    

     Mega Man is one of gamings oldest and most prolific of franchises with a slew of games for generations of varying consoles and handhelds. Over the course of the 20+ years Mega Man has been in the business, he has surely shared his triumphs as well as his tribulations. Mega Man had a glorious run on the NES for six classic titles. He had a new revamped look on the SNES and made a string of successful games there, and has sort of transformed over the years with various spinoffs until it finally returned to the basics (and its best) of forms in a decade with Mega Man 9 and Mega Man 10. With the original 8-bit Mega Man and the awesome retroness of Mega Man 10 bookending the franchise (for now), there was and still is an entire 3D era of gaming so prevelent in the industry. There was indeed a few 3D games in the Mega Man franchise, and like I said - this series had its ups and downs - and Mega Man 64, was a downer.

     It was basically a port of the Playstation game Mega Man Legends, but Mega Man 64 was released in 2001, a whole three years after Legends for PS1. It just seems odd that Nintendo would release this game, not only so late in the life cycle of the N64, but in the midst of the new era of the Playstation 2 and the newer, cutting edge systems. With the release of such a archaic game like Mega Man 64, it certainly made the N64 seem stodgy - until Paper Mario came out a month later in 2001, becoming of the systems last games, but also one of its best, but I digress.

     Mega Man 64 apparently, from what I've read, has some better visuals than Mega Man Legends, so with that being said, I would not want to see what Legends looks like, as the graphics in Mega Man 64 are blurry at best. Screenshots of this game make it look enticing, but the reality is this game looks bad, and its more shameful considering how late in the N64 life cycle this was released.

     For many games out there, you can overcome some poor visuals if the gameplay itself is strong, and that is another disappointing area. The gameplay is simply unforgettable and boring, and the controls are weak. What's worse is the pacing of the game - it's slow and sluggish. It boasts some RPG elements and dialogue sequences, but they drag down the experience greatly, making the game more of a chore to play than it is. I think if these parts of the games were either shortened or dropped all together, you might have a passable, mediocre, and even playable game here; ultimately though, the game suffers from its terrible pacing. I feel like when I was playing this game, I invested so much time to get from what seemed to be Point A to Point B, but it felt as if nothing was accomplished! I kept thinking, "what's the hold up!" I wanted the game to move along, and it just took what felt like forever.

     If you can look past many of the broken elements of this game, you might actually enjoy it - somewhat. It's not the worst game in the world, but it is pretty forgettable. Mega Man 64 is in one word - disappointment. The Mega Man franchise deserved a better treatment when it came to the Nintendo 64, or for any 3D system at the time for that matter. This game did not provide the fun and wholly enjoyable experience its 2D predecessors had provided for so many years prior. The best way to solve your Mega Man 64 woes are to go back and play some of the classic NES and SNES Mega Man games.

-Kurt L.

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Posted by ethosreviews at 11:28 PM EDT
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Friday, 26 March 2010
Ethos Video Review
Now Playing: My Top 10 Favorite Video Games Ever
Topic: Wii
    

     In this video I share with you my Top 10 favorite video games. Over the many years, this list has changed numerous times, and I won't be surprised if it changes again. However, this for now is my definitive top favorite video games. I can tell you right now though, the top 4 will never change! Anyway, please enjoy the newest Ethos Video Review, and feel free to leave comments expressing your favorites here on the website, or on YouTube. Thank you for watching! Click the link below to see the video! Thanks again!

https://www.youtube.com/watch?v=VCQKyAXx-NY

-Kurt L.

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Posted by ethosreviews at 10:01 AM EDT
Updated: Friday, 26 March 2010 10:06 AM EDT
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Wednesday, 24 March 2010
4.0 out of 5.0
Now Playing: Super Mario Land (1989)
Topic: Game Boy

    

     Just as the Nintendo Entertainment System (NES) revolutionized the console gaming market, Game Boy did the same for handhelds. Prior to the release of this new phenom in 1989, the handheld market was limited to those Game & Watch games; Nintendo changed all that with the Game Boy. It was like a miniature NES, and although its graphics and sound were surely inferior to its larger counterpart, it still made "gaming on the go" possible. By today's standards, the GameBoy is rather large and bulky, but then, it was a marvel. It's flagship game was Super Mario Land, and just like the original Super Mario Bros. before it, Mario Land ushered in a new era of gaming.

     Super Mario Land plays a lot like the aforementioned Super Mario Bros. It is that classic side-scrolling fare with its unique brand of supreme gameplay and memorable characters. However, unlike SMB, Mario Land offers up some different challenges and new faces. Yes, you'll see such classic enemies as goombas and koopa troopas, but, this time, once you stomp on a koopa troopa, there shells explode after a few seconds - an interesting twist! When you are Fire Mario, your fireballs richochet off the walls rather than bounce along the ground like in other Mario games. Also, you are not out to save Princess Toadstool, but rather, Princess Daisy. Additionally, there are new enemies to face as well, including stone faced Easter Island-like statues and lions - making for a pretty darn diverse group of foes.

     This game is defintiely one of GameBoy's best games, but isn't without its own little flaws. The gameplay, while for the most part is tight, can often be a little unresponsive. Sometimes there is too much "give" when Mario runs, and if too close to the edge, you will plummet to your demise - so, be careful to time your jumps just right when leaping from one platform to the other. This minor issue doesn't plague the gameplay, but only hampers it on seldom occaissions; essentially, the control is very good, but just not as flawless as Super Mario Bros. was.

     The music in this game is just wonderful. The tunes are endlessly catchy, and you'll find yourself humming them for years to come (I know I do!). Combine that with some solid 8-bit monochrome graphics, and this game is a total winner. If you really want this game to shine though, I would suggest playing it on a Super GameBoy peripherial for the SNES, or a GameBoy Player (for Nintendo Gamecube), and you'll see a big difference.

     In any case, Super Mario Land is a Game Boy classic. Like I said, it's one of the handheld's best games, and arguably its own memorable. If you can track down a copy of this gem, I'd say go for it, because you will not be disappointed. How could you be? It's Super Mario!

-Kurt L.

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Posted by ethosreviews at 3:03 PM EDT
Updated: Friday, 26 March 2010 10:09 AM EDT
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Sunday, 14 March 2010
3.1 out of 5.0
Now Playing: Kirby's Dream Land 3 (1997)
Topic: Super Nintendo (SNES)

    

     Created very late in the life cycle of the Super Nintendo, Kirby's Dream Land 3 may be fairly unknown to the mainstream public - at least, I would think so. By 1997, the Nintendo 64 was in full swing, armed with a plethora of terrific games like Super Mario 64 and Goldeneye as examples, and the aging SNES was reduced to a few annual sports titles until it was finally discontinued. The SNES got its great swan song a year earlier with Super Mario RPG: Legend of the Seven Stars, which turned out to be its best game as well. So, it seems a little odd, as Nintendo would release Kirby's Dream Land 3, so late in time.

     To be fair, it's a decent game, a serviceable one, but unfortunately not a memorable one. As a longtime fan of Kirby games, from the pink puff's first foray onto GameBoy Kirby's Dream Land, to the epic NES game Kirby's Adventure, to the very best of the bunch - Kirby Super Star for the SNES. Clearly, Kirby games have enjoyed plenty of success, but Dream Land 3 falls flat. It doesn't deviate that much from the traditional and familiar formula of the series, but its biggest difference I'd say is in its graphics and gameplay. As for the former, the visuals are very impressive - they have a light, pleasant, very hand-drawn sort of look (more so than the previous games in the series), however, they aren't the best in the series; either way, they still look nice.

     The gameplay is also different, but in a bad way - and this is where the game ultimately loses its punch and replayability. It is remarkably slow. How so? The controls are generally unresponsive, and the action just doesn't seem to move. It's as if the game is operating on only 75% of its power - things just simply drag. It's very disconcerting considering how quick and energetic the previous Kirby games were.

     One saving grace for the game is its formula. The Kirby formula of traversing through nicely ordained stages, sucking up enemies, and absorbing their various powers, is still a blast. Also, Kirby can now ride various types of forest animals that aid him throughout levels - it's a nice touch to the standard Kirby formula. However, like I said, the sluggish gameplay drags down the experience.

     In the end, Kirby's Dream Land 3 is just a bit forgettable. It's not terrible, but it's not great either. It sort of exists in video game purgatory, and while it will certainly provide some enjoyable moments, the overall experience is marred and hindered by strangely slow gameplay. I only reccomend it if you can look past its issues. In any case, I say stick to Kirby Super Star.

-Kurt L.

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Posted by ethosreviews at 9:19 PM EST
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Thursday, 11 March 2010
Ethos Video Review
Now Playing: Baseball Video Games (Atari to PS3)
    

     Play ball! After reviewing MLB 10: The Show in the previous Ethos Video Review, I take a broader look at the presence of the national pastime in gaming in my newest video review entitled Baseball Video Games (Atari to PS3). I take a chronological look at the history of baseball video games dating back to the Atari 2600, all the way up to the Playstation 3 - and even into the future! Personally, I don't have all the baseball games that were released, as there were dozens upon dozens of them made over the years, but I discuss the majority that I own and give you my perspective on them. Please enjoy the new Ethos Video Review by clicking on the link below, and as always thanks for watching!

https://www.youtube.com/watch?v=x6l_dincuaw

-Kurt L.

_______________________________________________________

 


Posted by ethosreviews at 9:51 PM EST
Updated: Thursday, 11 March 2010 10:00 PM EST
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4 out of 5
Now Playing: Mario & Luigi Superstar Saga (2003)
Topic: GameBoy Advance

 

     Without question, I'm a huge fan of the Super Mario Bros and nearly every game associated with the princess saving plumbers. Needless to say, my collection of Mario Bros games has grown quite a bit over the years. I've even been known to buy gaming systems specifically to get my hands on a new addition to the franchise. This was the case with Mario & Luigi: Superstar Saga for Gameboy Advance.

     Mario & Luigi: Superstar Saga is an RPG very similar to that of Super Mario RPG: Legend of the Seven Stars. Superstar Saga is a very story driven game, character leveling, and turn based fight sequences. Yet there are some additional features that keep the game play feeling fresh, while at the same time keeping true to key elements of the Mario Bros franchise.

     Superstar Saga begins with the Mario Bros going about their business in their Mushroom Kingdom home, when Toad comes busting onto the scene with news of Princess Peach being stuck in yet another predicament. Since the Princess can't seem to keep herself out of trouble, the always brave Mario and his reluctantly brave brother Luigi are off to the castle to see what all the fuss is about. And wouldn't you know who is there...Bowser!!! Yeah, big surprise right? Anyway, Mario and Bowser exchange their blows, and after Bowser admits defeat the real problem presents itself when the Princess tries to speak. As Princess Peach was awaiting an ambassador from the Beanbean Kingdom, a bizarre villain named Cackletta has stolen Princess Peach's pure voice, and now it has been replaced with a more "explosive" vocabulary which detonates every time she opens her mouth. With Bowser's plans to kidnap Peach once again foiled by the Mario Bros, and the Princess's new extreme dialect, Bowser decides that he will allow Mario to tag along with him as they go off to the Beanbean Kingdom to get Peach's voice back...so he can later kidnap her once again. Luigi is dragged along into the adventure by force, and the Mario Bros are off to the Beanbean Kingdom with their passports in hand. As you might have guessed, things don't go exactly as planed. From there, Mario Bros mischief ensues.

     Superstar Saga's game mechanics revolve around the use of both Mario Bros simultaneously. Mario & Luigi are always side by side, one in front of the other. Where one brother goes, the other is right behind. Jumping and using special abilities are broken down into the A button for Mario, and the B button for Luigi. So, if you are trying to jump over an obsticle with Mario, you must also push B to activate Luigi's jump so you can continue on your path. Failing to do so will stop the leading brother's advance in his tracks until the other can catch up. For the most part, maneuvering around the maps and keeping the brothers in tune with each other is a pretty simple task. I doubt it will cause much of a hang up for anyone, although the game's slightly over head view does result in some complications as pathways, and obstacles may not be clearly defined as they blend into the flat background at times. On occasion, in some locations I personally even walked off a ledge by mistake, and would have to jump my way back up to where I need to be. This is a minor flaw, but an annoying one none the less. On a better note, unlike many RPGs Superstar Saga has no random battle sequences. As players move throughout the game, any threats are clearly displayed moving around, and can easily be avoided if the player desires to do so. This also works when entering combat, as Superstar Saga allows the player to make the first strike by jumping or using one of the other abilities on the enemy. This will cause the enemy to be stunned upon entering the fight, on top of dealing out some damage right off the bat which is a nice touch. Combat, as I mentioned before is turned based. However, there is a twist. Anyone who as ever played Mario RPG, or even Paper Mario knows that hitting the attack button at the right time will do a boost in damage, and can also defend against incoming attacks. That premise continues on in Superstar Saga, and works great to keep players involved in an otherwise mundane and uninspired turn based process. Like when roaming around the environment, Mario and Luigi are again controlled by A and B specifically, and their enemies will give a brief hint on who their next attack will be against. With a keen eye, and good sense of timing, its is not impossible to make it through even some of the toughest of fights without taking any damage whatsoever. However if one of the Bros becomes unconscious its up to the remaining brother to either bring them back with a 1Up, or defend them by piggybacking them and jumping to avoid incoming danger. Mario and Luigi can also use Brother Points which allows the bros to do a double team attack, which when times perfectly can have devastating results. After a fight is over, experience is rewarded and the Mario Bros will level up individually. Each brother will be rewarded some points into their stats, and the player will be allowed to pick one of these stats to give a little boost giving Mario and Luigi an edge over one another in certain areas. If you are looking for a bit more traditional Mario Bros action, the Original Mario Bros is packaged together with Superstar Saga cartridge. Obviously I will not go into detail about that particular game, we all know it, and it is what it is about. The fact that is there, is a plus. I mean...who doesn't like a free game?

     Sound quality is decent for a hand held system. Musical themes are generally lighthearted, and really aren't bad although after awhile I did find them to get a bit momentous. There is also a bit of voice work mixed into the game, although they're used more as sound effects. Players will read all of the actual dialog, and say Mario and Luigi speaking tidbits of Italian (if you can call it that) as punctuation. They're not consistently use, so don't become annoying which if they were used more could easily have been a problem.

     One area Superstar Saga truly shined was with the nostalgia factor. Like many Mario Bros games, Superstar Saga plays off of previous Mario Bros titles. So, we see many familiar faces, and all of them have their place in this new adventure. Characters are treated with a certain respect, all though Superstar Saga doesn't take itself seriously in the least bit. There is a constant humor, and it simply just feels right as another great Mario Bros game, if that makes any sense. Any fan of Mario and Luigi, and enjoy playing RPGs would get a kick out of Superstar Saga. It is a genuinely fun game, full of memorable moments, and is easily my favorite title released for the Gameboy Advance.

Written by RB

Over and Out!

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Posted by ethosreviews at 11:04 AM EST
Updated: Thursday, 11 March 2010 9:50 PM EST
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Tuesday, 9 March 2010
3.5 out of 5.0
Now Playing: Metal Slug Anthology (2006)
Topic: Wii
    

     Ah yes, the Metal Slug franchise - essentially it is Contra on steroids. Perhaps that is an overused metaphor, but it is fairly apt. Metal Slug is famous for its extreme shoot 'em up action, that is louder, more intense, and more explosive (literally) than Contra - but that doesn't mean it is better either! The Metal Slug games are indeed fun, but are crookedly difficult, punishing, and lack any sort of depth in terms of story, but like I said, are fun. They play better with two players as it easens the action a bit. In any case, if this sort of run and gun gaming is for you, then I must recommend the Metal Slug Anthology for the Wii.

     As compilations go, Metal Slug Anthology is a rather complete collection. It contains Metal Slug, Metal Slug 2, Metal Slug X, Metal Slug 3, Metal Slug 4, Metal Slug 5, and Metal Slug 6. That is a whole lot of Metal Slug! Hardcore fans will be in their glory, newcomers to the series will have everything they need. While this anthology contains essentially everything you need to get your Metal Slug fix, you'll notice that these games are all pretty much the same. There are some minor variations in terms of character selections and whatnot, but overall, the experience doesn't vary. Depending on your perspective, that is either great or disappointing. For me, it's a good thing because I happen to enjoy these games from time to time despite them all being so similar to one another.

     The Wii remote functions pretty nicely. You turn it sideways to resemble an NES controller, and you can flick the remote to throw a grenade - and that is pretty cool. There are also ways to customize your game; you can set the difficulty, and the amount of lives you get (including unlimited lives).

     It's a fine game, one that utilizes the Wii remote as a strength in a simple yet effective way, and provides you with plenty of games for your buck with a decent amount of customizable options. Plus, the graphics are lush and beautiful with some nicely ordained 2D environments. If you can look past some of its shortcomings, you'll enjoy this compliation. The Metal Slug games are brief and very similar to one another, but still fun. And that's exactly what you'll have - fun! And isn't that what a game is all about?

-Kurt L.

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Posted by ethosreviews at 11:59 PM EST
Updated: Wednesday, 10 March 2010 12:05 AM EST
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Monday, 8 March 2010
3.8 out of 5.0
Now Playing: Arkanoid (1987)
Topic: Nintendo (NES)

    

     Based on the famed Atari classics Breakout and Super Breakout, Arkanoid for the NES is a essentially a remake and reshaping of the original games. The NES clearly had a much stronger technological punch than the good old Atari 2600, so indeed any remake of an Atari game will look and sound better than its original counterparts. The question is though, does it play better?

     The original Breakout and Super Breakout games did not utilize the joystick controller but rather the paddle controllers which consisted of a large rotary turning knob. If you have a paddle controller in good condition, you were in Vintage Gaming Heaven. However, those old paddle controllers are generally prone to breakage after heavy and continued use, thus rendering those games unplayable - so be gentle on those paddle controllers if you should have them. However, in Arkanoid, there was a special controller packed in with the original game known as the "Vaus" Controller. Since I acquired this game used only recently, I wasn't aware of the Vaus controller then. Apparently, this Vaus controller was similar to the Atari's paddle controllers as it uses the same potentiometer technology, but I'd wager it was better in quality considering it was made much later in time. In any case, the Vaus seems like a great idea and probably plays well with the game. I use the original NES controller, and it works exceptionally well but the paddle only moves at a single moderate pace, whereas the Vaus allows for a more delicate control over speed.

     As I alluded to earlier, the graphics are vibrant, the music themes basic yet very appropriate and entertaining. The sound effects are clear and crisp, and the gameplay is very tight, responsive, and ultimately fun. Speaking of gameplay again, there are also various upgrades you can acquire to make your paddle more dynamic - they include lasers, lengthening and shortening the width of the paddle, multiple balls, amongst others. It makes for a very engaging experience with plenty of dimension and variety.

     In a nutshell, you can't go wrong with the game. It's fun - it really embodies what it means to be a game. It's simple, to the point, very straight-forward, and ultimately, it's just good times to be had by people of all ages.

-Kurt L.

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Posted by ethosreviews at 11:46 PM EST
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Friday, 5 March 2010
Ethos Video Review
Now Playing: MLB 10: The Show (2010)
Topic: Playstation 3
    

     The newest entry in the best series of baseball video games this generation has known! I take an in depth look at MLB 10: The Show for Playstation 3. Does this newest installment in the acclaimed series hold up and continue the tradition? In a word, yes. See how by clicking the link below! As always, thank you so much for watching and supporting our website.

https://www.youtube.com/watch?v=UGgfvvJDKps

-Kurt L.

_______________________________________________________


Posted by ethosreviews at 9:40 PM EST
Updated: Friday, 12 March 2010 10:12 AM EST
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Thursday, 4 March 2010
4.5 out of 5
Now Playing: Resident Evil 2 (1998)
Topic: Playstation

 

     Ah, the dreaded Zombie. Ever since I first got the chance to kill the in 3D action was with the Playstation release of Resident Evil. It was a satisfying experience, taking down undead after ghoulish undead with a trusty Beretta 92fs (along with plenty of other weapons) in that creepy mansion setting. There was no denying that I was hooked, and zombies have become one of my favorites for gaming target practice. Perhaps my favorite of the Resident Evil franchise was the second installment, Resident Evil 2.

     Resident Evil 2 takes place shortly after the Mansion Incident that took place on the outskirts of that American suburb, Raccoon City. This time around our "survivors" are Leon Kennedy, a rookie cop whose first day on the job happens to take place as flesh eating zombies have over taken the city (talk about bad luck), and Claire Redfield who is the sister of Chris Redfield from Resident Evil 1. Resident Evil 2 will take players through the streets of the infected city, deep inside a puzzle filled police station, city sewers, and other places where death is potentially waiting around every corner.

     Resident Evil 2 plays very much like its predecessor. The control schemes remain the same, and the inventory screen is essentially identical despite some minor graphical upgrades, and puzzle solving still has an impact on the game advancement. The similarities between the two games is a good and bad thing. Veteran Resident Evil gamers will feel right at home playing Resident Evil 2, and everything works as it is designed to, but the minor annoyances that plagued the first game return in the sequel. For example, the two largest annoyances are sometimes aiming can be difficult depending on the camera angle, and players still need to rely on inventory crates to store or retrieve necessary items. The constant running back and forth to grab a much needed key, or weapon from the inventory crate can be a monotonous task just as it was in the original. There is nothing more disheartening than reaching your destination then realizing you forgot something, and have turn right around to get to a crate. Those who have played Resident Evil 2 through a few times will be able to overcome these flaws, being they'll know ahead of time which items are needed and when. Those who plan on playing Resident Evil 2 for the first time however...well just prepared for the backtracking. As far as game play changes go, possibly the biggest change comes in the way of the character selection. Just like in Resident Evil, Resident Evil 2 has two playable heroes as I mentioned before. Players can start their adventure by either using the Leon play disc, or the Claire play disc. This starts the adventure as the respective survivor, and their half of the story will play through as such. Upon completing either Leon or Claire's story, players can save the game after the credits, and play through the remaining scenario. This makes Resident Evil 2 much larger in scope than the original Resident Evil, as now we are getting another side of the same story. The events that take place are drastically different between the two survivors, and add to the overall replay value of the game.

     The key place where Resident Evil 2 stands out above all the rest of the Resident Evil games in my mind, is the overall setting. With the improved graphics, the background settings are truly eerie. Whether it is walking through a trashed alley filled with graffiti, or the truly devastated police station, Resident Evil 2 just feels creepier. Everything looks as if zombies and other horrors have thrashed their way through killing anyone who is unlucky enough to get in their way. Mixed in with the outstanding use of sound effects and excellent musical scores, at times walking through the environments are scarier than the game play itself.

     As far as story goes, Resident Evil 2 is pretty solid. Voice acting is much better than the original Resident Evil, although there are still plenty of tacky moments that have come to be expected from the Resident Evil franchise. The story itself is about how the Umbrella company continued their biogenic research on the T-virus, and discovered a mutated version of the virus called the G virus which is running rampant through Raccoon City. Resident Evil 2 uses more CGI style cut scenes than first game, and gives a more cinematic feel to the franchise. These cut scenes still look pretty good today, considering they were made in 1998. Despite the better cut scene graphics, I found the standard in game interactions between different characters to be much more interesting. Every character has a defined role and personality, and make for some memorable moments that continue to bring me back to Raccoon City today.

     What else really needs to be said about this game? Since its release, its been incredibly popular to Playstation owners and has been re-released N64, Gamecube, and even the PSN store making it available on PSP and Ps3. Sure early Playstation graphics weren't the greatest, but Resident Evil 2 hit all the right notes. With its eerie settings, and zombie killing action, this game has earned its place as one of the greatest Survival Horrors out there.

Written by: RB

Over and Out!

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Posted by ethosreviews at 7:28 PM EST
Updated: Thursday, 4 March 2010 9:39 PM EST
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