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Ethos Video Game Reviews
Tuesday, 22 December 2009
1.4 out of 5.0
Now Playing: SimCity 2000 (1995)
Topic: Sega Saturn

    

     I must say that I was very excited to play this game for a long time. I have the original SimCity for the Super Nintendo, which was a great game with timeless, never-ending fun gameplay. Then I got wind of SimCity 2000, a futuristic version of the classic franchise. That game intrigued me so much, just by the cover art on the box alone - it conveyed an imagintive glimpse into the unknown future, a new frontier of city building and creation. Let's just say it, the box looks awesome and you just can't wait to play it! Well, I did, at long last. I was able to get my hands on a Sega Saturn console and I acquired the ever-elusive SimCity 2000. The verdict? Well, just read and see.

     It's a mess. A colossal, frustrating, and fleeting mess. For starters, the game itself takes forever to load - and I never thought using a hyperbole would somehow be an understatement. The game moves frustratingly slow throughout, essentially rendering it unplayable. If you have some pateince, emphasis on "some" because you may need more than that, you may actually be able to enjoy it. It's a tease because the game has some genuinely strong potential, but it's so busted in so many different areas that it makes it a chore - something a game should never be! I was taken aback at how slow the game moved in comparison to the original SimCity on the SNES - that game moves fluently, efficiently, and is a blast to play. Though, I have read that SimCity 2000 plays a lot better when playing it on the PC, and that makes a heck of a lot of sense because a properly equipped computer can handle essentially any game. So, if you are interested, I would suggest that. Additionally, Sega Saturn was one of the earliest of disc-based systems, and slow loading times is not entirely uncommon, but here it is just horrendous!

     While the SNES SimCity had some appealing easy visuals, this Saturn game had some appalling blurry visuals. Yes, again, Saturn was a young disc system, and some games for it were blurry, but then again, some had some pretty stellar graphics as well with some nice full-motion video. However, SimCity 2000's visuals are bad and will make you question your own eyesight.

     The gameplay is very much like that of the original SimCity, however, there are a lot more options in this game, but that doesn't always make it better. I apologize for beating this point into the ground, but the slowness of the game hampers the gameplay all too often. With a terrible tag-team combo of bad graphics and slow control, coupled with equally agitating load times, it makes for a greatly substandard playing game.

     Needless to say, I was disappointed by SimCity 2000 on Sega Saturn. I had such high hopes for it too. Perhaps it was my own fault, because I anticipated the game so much that it just didn't live up to my imagination. But, the game really was that deflating. I still want to give it another chance, I want to hunt down a copy of SimCity 2000 for the SNES, perhaps it is better...perhaps it will salvage the game for me, as there was a basis of a good game there somewhere in the Saturn version, I just never found it - lost in an abyss of poor execution. Once again, the PC version of the game is apparently considered the best incarnation, so I would reccomend that then, though, I personally have not played it. However, I still hold out some hope for the SNES version.

-Kurt L.

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Posted by ethosreviews at 10:02 AM EST
Updated: Sunday, 3 January 2010 10:04 AM EST
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Friday, 18 December 2009
5.0 out of 5.0
Now Playing: Super Mario Bros. (1985)
Topic: Nintendo (NES)

 

     How can you possibly rate and review one of the greatest and perhaps the single most important game in the entire history of video games? Super Mario Bros. is the single most iconic game in the modern era of games. How can I even begin to tackle this game? Can I point out any of its flaws? Are there any flaws? It is perhaps one of the most storied and beloved games ever made, so where to begin?

     While this was not the first iconic game to hit the market, Super Mario Bros.' impact on the industry is indelible. Not only did it spawn the supremely great Super Mario franchise, which still continues to today with the release of the excellent New Super Mario Bros. Wii, but it re-invented the entire industry as a whole. Prior to Mario's release in 1985, the gaming market was over saturated with games and systems. There was the stoic Atari 2600, and the Collecovision, the Intellivision, the Intellivison II, Atari 5200, the Magnavox Odyssey, and so on and so forth. There were simply a ton of game systems out there, and also a plethora of games. There were indeed some legends prior to 1985 like Pong, Pac-Man, Pitfall, Space Invaders, Missile Command, Asteroids, Donkey Kong (which featured Mario, then known as "Jump-Man"), Plaque Attack, and Breakout, just to name a few. However, these games didn't and surely couldn't have the technical prowess of Super Mario Bros. While these older games were generally limited to one screen of action, Super Mario had eight varying worlds of excitement.

     It was the success of Super Mario that reinvigorated a slumping video game industry after the infamous "crash of 1983" which almost led the gaming world into oblivion. As Mario has always saved the day in the Mushroom Kingdom, he indeed saved the day for the game industry as we know it. He redefined what a game can be, and defined what the side-scrolling platformer would be, and laid the foundation for what any game would become. It is likely because of Super Mario that we were able to play such great games like Mega Man, Metroid, Contra, and Kirby's Adventure for the NES - and countless more. Super Mario is also embedded in our very culture as a society, as he has become a household name. Anyone can hum the wonderful Mario theme, and everyone knows the fantastic sound effects when Mario spits fireballs, and gets power-ups, gains invincibility, or pounces on a Goomba or a Koopa shell - it's just become a part of American culture, nay, the entire world!

     I could go on and on about how much this game has helped shape the landscape of pop-culture since its release twenty-four years ago, but, so much has been said about it already. Let's shift gears, and talk about the game itself. Super Mario Bros. has some of the best and tightest gameplay the NES had to offer back in the day. While it may have served as the model for platformer's to follow, not many lived up to its perfect implementation and execution. The controls are easy to learn, but the levels themselves take practice to master. One could quite easily take their time through the finely crafted levels, or blaze through them in a so-called "speed run" - either way, it is a blast to play this game. Again, it's no wonder why it is such a classic after two decades.

     The graphics are quite simple, but were a technical marvel in 1985. Sure, they look quite dated by today's standards, but that only adds to the charm of the game. If anything, the game only garners more prestige and respect over the years because of its perfect simplicity. Though, one could argue that it isn't necessarily all "simple" in Super Mario Bros. While this game may be rather old, another reason it has such staying power because it has a strong challenge at its core. Certainly, Level 1 is quite familiar to all, and very beatable, but of course, still quite fun. However, as the game progresses, it presents the player with some formidable challenges - just try and cross King Koopa at the end of Level 6 with all those hammers and fireballs flying about! And speaking of hammers, the Hammer Bros. are some of the trickiest enemies you'll encounter because of their tough hammer-throwing patterns. Some castles stages at the end of each level are actually mazes and require some trial and error. Furthermore, Level 8 runs Mario through the gauntlet as you aid him in his quest to save the Princess. With these epic challenges, the game is pure fun, from beginning to end, and there is no doubt that you'll come back to it again and again over the years.

     From it's great gameplay, fantastic challenge, catchy, memorable, and very well-known and beloved theme music, to its charming presentation, Super Mario became a pop-icon for a reason. It is indeed the most popular video game in our history, and surely one of the best, and most influential. Super Mario Bros. is a classic. Need I say more?

-Kurt L.

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Posted by ethosreviews at 3:20 PM EST
Updated: Sunday, 3 January 2010 10:03 AM EST
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Thursday, 17 December 2009
4.8 out of 5
Now Playing: Metal Gear Solid 3: Snake Eater (2004)
Topic: Playstation 2

     The Cold War, an era steeped in espionage and the threat of nuclear annihilation. The head butting of ideals between the US and the Soviet Union has been depicted throughout many different media sources, and it makes for a perfect setting in Hideo Kojima's next epic installment of the Metal Gear Solid franchise. After nearly three years of fallout from the Raiden controversy that loomed over MGS2: Sons of Liberty, Hideo Kojima made a promise bring Snake back into action. This time, in a jungle instead of an enclosed building environment, as a test of true survival skills. He also made mention to the fact of Snake...eating...which made most of the gaming community scratch their head. But then it happened, Metal Gear Solid 3: Snake Eater was finally released, and all was right with the world.

  As I mentioned earlier, Metal Gear Solid 3: Snake Eater is set during the Cold War era, more specifically after the Cuban Missile Crisis and the assassination of JFK. Now those who have been following the MGS franchise closely, this will raise a bit of a red flag as to the time frame doesn't add up. You might think to yourself, Solid Snake wasn't even born when these events took place, and you'd be 100% correct. Metal Gear Solid 3: Snake Eater is not a direct sequel to the events that took place in MGS2. Snake Eater features a different Snake, Naked Snake to be more specific, and gives a different perspective of the Metal Gear franchise's deadliest foe...BIG BOSS before he was actually Big Boss. In a sense, Metal Gear Solid 3: Snake Eater is actually a bit of a prequel to the MSX/NES game Metal Gear, although there is still a large gap between the events that take place in MGS3 and Metal Gear.

  Snake Eater is a dramatic revamp of Metal Gear Solid's game mechanics. Stealth takes on a whole new form in MGS3. Being set in an outdoor, jungle environment the tactics previously used to remain hidden go out the window. For Naked Snake to succeeded in his mission behind enemy lines, he'll have to rely on the use of camouflage. There are no walls to hide behind this time, players will literally have to disappear into their environment to avoid enemy detection. To do this, players will have too keep a close eye on the camouflage meter that gauges how well you're blended in to your surroundings. The higher the number, the better you are hidden. Another large, but simple change in MGS3 is stalking your enemies by using the good old D pad. Walking and running are a very noisy activity in the jungle, by using the D pad, Naked Snake will move nice and slow minimizing sound. This is particularly useful when trying to pull off all the new CQC, or close quarters combat, maneuvers that have been introduced. Players can now do more than just choke out patrolling enemies. Being that Naked Snake is a highly trained soldier, he can use a large variety of moves like knocking out enemies with a single hard throw, push them forward or backwards onto the ground and shake them down for goods similar to MGS2, interrogate for useful information, or simply dispose of a guard with a knife to the throat. It's a given that the enemy AI has been upgraded from Metal Gear Solid 2's roaming elites, and on the harder settings really can be formidable opponents. They are much more sensitive to sights and sounds, on occasions if your smoking a cigar, even smell. Players will have to be clever, and pay attention to patrol patterns to remain hidden and advance. For those who aren't as fortunate, and get discovered, Naked Snake may take a few injuries like bullet wounds, broken bones, shrapnel burns, and will need away to keep himself healthy if he wants to retain optimal fighting performance. That's where the new CURE feature comes into play. As Snake takes damage, the player will use the CURE screen for some in game health care. It is here you will mend those broken bones, stitch up some nasty cuts, among many other things. Throughout the course of the game, players will also gather food items either by hunting the many prey items found in the jungle, or taking rations off of guards. These food items do not effect Snake's health when used, but work to replenish the Stamina gauge. When Snake's stamina gets low, he will become less effective in combat, and even fall asleep until enough stamina has been recovered. Hey, no one said being alone in the jungle was going to be easy. To mix things up, players can enjoy a silly but entertaining side game called Snake Vs Monkey, where Snake has to catch monkeys throughout different maps in the game. Completing the mini game will earn some extra goodies, and is just one more element that makes Snake Eater unique.

  It goes without saying that MGS3: Snake Eater's story is nothing short of epic, it is after all another Hideo Kojima game. I will not go into too much detail of what the story involves, but for the first time we really get to experience the human side of Big Boss before he turned into a villain in Outer Heaven. The game begins with Naked Snake going behind enemy lines to find a scientist who has created a nuclear equipped tank called the Shagohod, and the plot only thickens from there. With the threat of a full scale nuclear war looming, Metal Gear Solid 3: Snake Eater is full of plot twists, betrayal, and love. All of the hardships Naked Snake will face sculpt the character into what he will ultimately become. All of the flaws that were in MGS2's story presentation have been completely erased, and the game has true cinematic quality. Returning as the voice of Snake is David Hayter, and he gives yet another top notch performance. All of the voice acting in MGS3 is excellent quality, as Kojima continues to find the best in the business. It doesn't matter if you are a long time fan of the franchise, or new to the Metal Gear universe, Snake Eater is nothing short than riveting.

  Since Metal Gear Solid was released for the original Sony Playstation, Snake Eater was the biggest step forward in the franchise. It offered something new to the genre, and is the definitive Metal Gear Solid experience on the Sony Playstation 2. Everything about Snake Eater is fined tuned, and it is a classic installment players will be returning to years to come.

Written by RB 

 As of 2006, Metal Gear Solid 3: Snake Eater Subsistence edition was released. Although the core story and game elements were unchanged, players now had access to full 3D camera angles and a second disk filled with game extras including the original Metal Gear and Metal Gear 2: Solid Snake MSX games. With the upgraded camera angles, the scope of the game was enhanced raising the game's rating to 4.9 out of a possible 5.

Over and Out

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Posted by ethosreviews at 2:09 PM EST
Updated: Wednesday, 3 February 2010 11:24 PM EST
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Tuesday, 15 December 2009
4.7 out of 5
Now Playing: Metal Gear Solid 2: Sons of Liberty (2001)
Topic: Playstation 2

 

     Its no secret that I am a huge fan of the Metal Gear and Metal Gear Solid franchises. Ever since I got my first taste of some "tactical espionage action" on the Sony Playstation there was no turning back, I was hooked. Then when I learned Metal Gear Solid 2: Sons of Liberty was going to be released for the Sony Playstation 2, I got the system just for the occasion. There was mixed reaction upon completing MGS 2: Sons of Liberty for the first time, but there is no denying the gaming experience as a whole was nothing short of awesome.

  Being one of the Sony Ps2's flag ships, almost every element from the original Metal Gear Solid has been expanded on and fined tuned. Infiltration is still the name of the game, as our returning hero Solid Snake is called back into action. This time around however, Solid Snake has many more moves at his disposal. On top of everything that could be done in Metal Gear Solid players will be able to use diving rolls, shoot from the first person perspective, hang from ledges, and even walk stealthily through corridors with pressure sensitive controls. In some situations, failing to utilize this simple walking feature will alert the enhanced AI of the patrolling guards to your presence, and the player doesn't need to give the AI any extra chances to discover them. The guards are much smarter than their predecessors in Shadow Moses. They will listen for foot steps, follow wet foot prints, search for their fallen comrades, and even look for shadows as you come near a corner of the hallway. All of these elements combined to make a sense of realism that will keep players hooked as they actively continue to find new ways to remain hidden. An added bonus to MGS2's enhanced stealth mechanics is players can now hold up wandering guards to shake them down for dog tags, and other items by pointing a weapon at the guards head. Collecting all of the dog tags is an amusing yet difficult challenge, but not necessary to completing the game. Mix in its great graphics, I can guarantee players will be returning to MGS2: Sons of Liberty after the beating the game, because its just down right great to play.

  The Metal Gear Solid franchise is known for great, gripping stories, and Metal Gear Solid 2 is no different. The game's creator and director, Hideo Kojima knows how to tell a story, plain and simple. But, Metal Gear Solid 2's story presentation isn't perfect and is where the game takes a bit of a hit. Although the plot is excellent, full of memorable moments and twists, at times it feels like the games developers got a bit lazy. Fans of Metal Gear Solid will be familiar with the Codec, it is where a screen pops up and a conversation appears as Solid Snake speaks to whoever he is talking to on the other side of the screen. There is nothing wrong with the codec, but in Sons of Liberty's case it is over utilized. Instead of using cut scenes where one should have been, the games developers opted to use the Codec, making it easier on them. Although the games voice acting is the best in the business, the over use of the codec robs the players from some real emotional and gripping moments. By the end of the game, players will be sick of the codec. There is no other way of saying it. On another note, Metal Gear Solid 2's story offered a ground breaking and controversial element to the franchise. This is possibly the only spoiler I will offer in my reviews, but I hate to break it to you folks, Solid Snake isn't the only playable character in Metal Gear Solid 2: Sons of Liberty. In the second half of Sons of Liberty, we are introduced a rookie in the special operation unit FOXHOUND named Raiden. Raiden is a platinum haired, frail looking character that is more agile and ninja like than Solid Snake. After MGS2's debut, Raiden became the topic of many heated debates throughout the gaming community. Some loved the character, and other hated the whinny rookie. Either way, Raiden played a pivotal roll in MGS2's story and single handedly elevated Solid Snake status from a lone hero to a legendary soldier.

  Metal Gear Solid 2: Sons of Liberty is a perfect example of what a power house the Sony Ps2 can be. It was a technological marvel at its release, and continues the Metal Gear Solid legacy with a game that just can't be beat. Although, it was is a few notches from perfect, no Ps2 owner can go without Sons of Liberty.

Written by RB

  As of 2002, Metal Gear Solid 2: Sons of Liberty Substance edition has been released for the Sony Ps2, Microsoft Xbox, and Windows platforms. MGS2 Substance features extended gameplay from Solid Snake's perspective of the big shell, although doesn't have any voice work added to it. There are also several other mini games including skate boarding. The added mini games are nice, but don't really add anything major to the overall experience. Only hardcore fans of the original version might be interested in rebuying the substance version of MGS2. Rating remains the same.

Over and Out

_______________________________________________________


Posted by ethosreviews at 8:22 PM EST
Updated: Wednesday, 3 February 2010 11:27 PM EST
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Friday, 11 December 2009
2.6 out of 5.0
Now Playing: Constantine (2005)
Topic: XBox

     Throughout the gaming community, its common knowledge that video games based off of movies generally aren't the greatest games out on the market. In fact, for the most part the majority of them down right blow. The worst movie to game offenders are games quickly produced to coincide with a blockbuster release. That brings us to the topic of this review, the video game adaptation of Constantine.

  Let me just start off by saying that Constantine stays true to the movie to game adaptation legacy, its just another weak game, which is unfortunate. While assuming the role of John Constantine, players will exorcise demons with a large variety of weaponry and spells, cross between the realms of earth and hell, and follow through the concepts of the film. Constantine could have been a decent action game, all of the right elements are present, but they're just poorly executed.

  Constantine is essentially a pretty straight forward third person shooter. The player will advance through each level by unleashing some holy weapons on some pesky demons. There is nothing really wrong with that aspect of the game, and adding some spells Constantine can cast when prompted to complete the proper button sequences has some pretty decent effects. The problem with Constantine lies within the action itself. Enemies are ridiculously slow, even on a harder difficulty doesn't really represent much of a challenge. The possibility of having some addicting game play was constantly being undermined by the game's poor animations, and lack of excitement. In the end, the only way to sum up the game play is just boring. Players also have the option of using melee attacks in the game, but they are completely useless. Also, trying to pull off a 180 turn by pressing and holding in the left thumb stick is yet again painfully slow to respond. By the time the turn registers, the player will already have taken damage that could have been avoided otherwise.

  Graphically, Constantine is a mess. With flat textures, and poor animations Constantine is painful to look at. Besides some of the cut scenes, Constantine looked like a late Playstation 1 game instead of a late Xbox release. Areas in the game that could have been something interesting to see, like the hell stages of the game, are simply vacant and void of distinguishable texture. Constantine's animations are incredibly blocky, and lack any imagination.

  Possibly the worst aspect to the game as a whole is sound. Constantine's sound, especially when it comes to the voice work, is just terrible. The never ending raising and lowering of the televisions volume to compensate for the varying sound quality through out the game was down right annoying. While playing through a level, sound is more reliable and doesn't vary as often, but the voice work is frequently hard to hear and sounds like the actors are miles away from the microphone. This was a poor attempt to capture the mediocre monotone presentation from the film, and just fails entirely.

  Unless you're a huge fan of Constantine, whether it be the graphic novels or the film, Constantine really doesn't have much to offer. If you're looking for a fun action game, this definitely isn't it. With a little more effort, Constantine could have been something better. I can guarantee this game is going to be exorcised from my gaming collection.

Written by RB

Over and Out

________________________________________________________


Posted by ethosreviews at 12:07 PM EST
Updated: Wednesday, 3 February 2010 11:27 PM EST
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Wednesday, 9 December 2009
4.8 out of 5
Now Playing: World of Warcraft (2004)
Topic: PC

     Warcraft has been around for many years, and has taken many different forms. Undeniably the post popular branch of Blizzard's Warcraft, is the World of Warcraft. With each passing day, thousands upon thousands of people enlist to take part of one the most extensive MMOs of all time. Its been 5 years since its initial release, and World of Warcraft has wracked up nearly 16 million registered users. You don't get that kind of popularity by being a mediocre game, and as far as World of Warcraft goes its one of the best titles offered on the PC platform.

  I have been a proud WoWer since the game's release, and World of Warcraft was my first experience into the world of MMO game play. Needless to say, the game did not disappoint. World of Warcraft is a true RPG, in every sense of the genre. Right off the bat, each player will create their own character and unique identity to your new home of Azeroth and there is no shortage of variety to World of Warcraft. Players will pick which faction they want to be allied with, either the Alliance or Horde, and whichever faction you choose comes with its own set of races. These races include anything from humans, dwarfs, and gnomes, to things like Orcs, Trolls, and Undead just to name a few. Each race also comes with its own set of sub classes for the player to choose from, like warriors or stealthy rogues. There are many more, and some races have classes unique only to them. Each race and class has their own unique set of perks, and fill a vital role in completing a group. No one combo can do it all, forcing the aspect of being a social game.

  After you've created your in game identity, you start off a level 1 in a unique starting area depending on which race you decided to play as. It is in this starting area you will learn how World of Warcraft is played, well at least the main mechanics of the game. Reading the manual that comes with the game is highly recommended, but for those who just want to jump right in there are some tutorials to pop up and guide you on your merry way. The game play itself isn't overly complicated to begin with. Player's will use a tool bar that contains their attacks, and will either use the related hot key, or mouse click to activate the action they have chosen to use. This tool bar is easy enough to use at the start of the gaming being each new character only starts off with a few actions to choose from, but as a player levels higher and higher new actions will become available after speaking to a class specific trainer. This will continually add more actions to the tool bar making the player even more powerful, and learning what actions work best at the right time is a skill that is crucial to master. Players will also be able to specialize their skills by using talent points that are earned from level 10-60. These points allow the player to customize how they would like to play the game, whether it be PvP (player vs. player), or dungeon crawl. Talents points are a hot topic of debate between hardcore Warcrafters, and many in game strategies are formed around the talent trees alone. In the end, I suggest that each player finds what works best for them and don't let anyone try to sway you otherwise. Once you enter the World of Warcraft, your in game experience becomes your own unique to how you wish to play it. As each player progresses through the game, earning money is every beginner's nightmare. Azeroth's currency is broken down into copper, silver, and ultimately gold. 100 pieces of copper make 1 silver piece, 100 silver pieces makes 1 gold piece...sounds easy enough. World of Warcraft is unique to the fact that questing isn't really the way to riches in this game. Sure you can make some money continuously questing, but the player will ultimately be strapped for cash. World of Warcraft is designed around an actual in game economy. Players will have to learn one of the many trades, like blacksmithing for example, and put their skills to good use. Players have to pay one another for particular services, and unwanted items can be sold over a server wide auction house. Some higher level characters even offer themselves as mercenaries, running low levels through dungeons for a fee. Nothing is handed out in the World of Warcraft, if you want to make your way to riches, you have to get creative.

  There are three distinctive play styles to World of Warcraft. The game is broken down into Player Vs. Player aspects, where people engage in large battle grounds where each faction dukes it out for victory, or go on large raids to devastate a rival faction's main city. PvP is where people can flex their internet muscles, and is a rewarding experience. The hardcore fans of WoW however prefer to dungeon crawl, or what's known in game as Player vs. Environment (PvE). Each player is free to choose how he or she prefers to play, and there are dedicated servers just for PvP, or PvE. Players who want to experience all aspects of WoW are sent to a Normal Server, where the majority of Warcrafters play. Blizzard, World of Warcraft developer, is also keen to the fact many people drawn to this RPG style of game play want to nerd it up with some role playing and have developed special realms specifically for that purpose. These RP servers strictly enforce the fact players must remain in their character at all time, its very nerdy even by my standards...but to each is own.

  Almost every aspect of World of Warcraft encourages the fact that WoW is a social game. Players must rely on other players to advance through dungeons, work as a team in battle grounds, even to earn their riches as I stated previously. As a game World of Warcraft itself is great, but the social networking is the major draw. Players are free to make a name for themselves on their server, make in game friends and enemies, which only deepens the RPG style of game play. The social networking is also a double edged sword however. As great as it can be, it can be as equally bad. There are plenty of jerks in the world, and some of the worst are angry nerds which Warcraft draws in great numbers. It isn't uncommon for the nerd rage to start flowing through the chat channels, which can really make for an unpleasant gaming experience. All I can say for people that might be turned off about that is, World of Warcraft is a game that is well worth putting up with some rage once and awhile. The game features an Ignore list...so you can at least silence a few gamers you wouldn't prefer to play with. For those who are considering jumping into Warcraft, try to keep this in mind. World of Warcraft has players of all race and age groups. The night elf you're about to tear apart might just be a 10 year old that doesn't know any better. We play games to have fun, take the good with the bad, and remember its only a game.

  I could continue for hours writing about World of Warcraft, and in this review only scratched a small surface of what this game truly offers. World of Warcraft isn't a game for everyone, but anyone who is willing to give it an honest chance its well worth the monthly fee. Few games can transport players into another world, and keep them literally addicted for years. It is a game that's constantly evolving, and ultimately rewarding. World of Warcraft is unlike any other game out on the market.

Written by RB

Over and Out

________________________________________________________


Posted by ethosreviews at 4:14 PM EST
Updated: Wednesday, 3 February 2010 11:27 PM EST
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Tuesday, 8 December 2009
4.7 out of 5.0
Now Playing: Super Castlevania IV (1991)
Topic: Super Nintendo (SNES)

    

     It is 1991 and the Super Nintendo was in its inaugural year on the U.S. market, following up the tremendous success of its predecessor, the Nintendo Entertainment System (NES). It was battling head to head with the Sega Genesis and its new mascot, Sonic the Hedgehog, and this on-going competition was known as the "console wars." While the Genesis had a unique sort of appeal and attitude, Nintendo on the other hand, had a certain brand of quality that was unrivaled in the business. Furthermore, Nintendo had a full arsenal of renowned, established franchises. Super Mario World launched the SNES into the stratosphere, and soon to follow was another classic franchise getting the 16-bit touch, making its leap into a higher echelon of gaming. Super Castlevania IV continued the classic trilogy of Castlevania games on the NES and this new endeavor onto the 16-bit powerhouse system was more of a re-telling of the original Castlevania made in 1986.

     Super Castlevania IV, or SC IV for short, re-tells the tale of famed vampire killer Simon Belmont, the young fearless warrior of the legendary Belmont clan, on his quest to thwart Count Dracula and his insidious followers from haunting the land. It's a classic story re-told to perfection here in SC IV, however, with that said, it is not really a "sequel", or rather a continuation of the series, as the title implies.

     If you interpret the title literally, and go by the opening cinematic where it states that Dracula "comes alive every 100 years," then you could hypothesize that it is another chapter in Simon's never-ending battle to slay Dracula - as to say he is possibly cursed, or fated and forever linked to such a destiny. However, there isn't any indication that Simon is immortal, or can live for such a lengthy span, or even be resurrected as Dracula can, so it must mean that this is a re-telling. Also, Castlevania III: Dracula's Curse for the NES tells the story of Trevor Belmont a few centuries prior to the original story, thus adding to the fact that Dracula does indeed rise from his grave every one hundred years.

     Now that we have settled that hash of a telling and re-telling, let me say that what a re-telling it is! SC IV elaborates on the original tale so greatly; it expanded it from the usual location of Dracula's castle to having the first few levels in graveyards, rivers, caves, and other underground tunnels. The levels leading up to the castle itself are just plain awesome as Simon works his way up from an alternate route into the castle, and come through the bottom up, from the underground as it were. This game also features one of the best and most engaging opening levels in gaming history. The music accompanying the first level is the iconic "Simon's theme" and it is wholly memorable. And it is that word, "iconic," that describes many of the moments in this game. From the opening level, to the unforgettable bosses, to the swinging chandelier sequence, to the dimension-shifting room, to the 3-D background-spinning tunnel room, this game oozes with one iconic moment after another.

     The gameplay itself is dramatically improved over its 8-bit counterpart, as you can now jump with far better accuracy and control. Simon can also whip in eight different directions endowing the player with a much better advantage and strategy for defeating the varying enemies. The frustration of being blown backwards or forwards by enemies remains (perhaps as a homage to the original), but it is not nearly as inhibiting. In fact, the difficulty itself is more manageable as a whole, but that isn't to say this game it easy; the game does provide a strong, yet viable challenge. Additionally, a password system enables the player to continue his/her game at will. It is this flexibility, and the other enhancements mentioned that make this game so accessible and ultimately re-playable all these years later.

     Super Castlevania IV is one of the best SNES games ever made and it at least deserves a notable-mention when discussing some of the greatest games ever made of its kind. It defines classic from its supreme level design and attention to detail, utterly gorgeous graphics, finely composed music, and iconic sequences. It is a game that much be played, or rather, it must be owned! Track down an SNES cartridge, or get it for the Wii's Virtual Console.

     In a nutshell, Super Castlevania IV is the greatest iteration of a Castlevania game in the franchises lengthy twenty-plus year tenure.

-Kurt L.

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Posted by ethosreviews at 11:12 AM EST
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Monday, 7 December 2009
4.6 out of 5
Now Playing: Left 4 Dead 2 (2009)
Topic: XBox 360

     Zombies are no stranger to the gaming universe. They seem to be a staple in many gaming genres, and for good reason. They're scary, ugly, and have a taste for human flesh which makes them one of the best baddies around. No matter how many undead we blast into oblivion, their horrific moans keep us coming back for more. Proof of this is Left 4 Dead 2. Following up on last year's hit, Left 4 Dead 2 continues to tell the tale of four more isolated survivors that need to work together if they want any hope of making it out of a zombie apocalypse alive. Player will have a choice of which character they would like to play as, and take up arms in a FPS that is by no means ground breaking...but ultimately entertaining.

  Before Left 4 Dead 2's release, there was a lot of concern over how the game only took a year to be made. Fortunately, most of those concerns have been laid to rest. Left 4 Dead 2 takes all the great game elements from the original, and has refined them for an even more gore filled experience. Graphics have been slightly improved, there is more weaponry to choose from, more bosses, expanded multiplayer modes, and a smarter A.I. fondly known as the "Director." They overall length of each scenario the survivors will have to overcome to make their way to safety have also been lengthened, which was one complaint many had about the original Left 4 Dead only taking about two and a half hours to complete.

  Aside from the initial upgrades to Left for Dead 2, the game play is essentially the same. You kill thousands of zombies in some intense first person action, with the emphasis on both ranged and melee weapons. With an easy to learn control scheme, players will be popping off headshots in no time. There are loads of weaponry to choose from this time around, in both ranged and melee categories, allowing each player to find a specific weapon that fits their play style. My personal favorite combo is an M16 assault rifle mixed in with dual pistols, but whacking some zombie heads with an electric guitar is also a welcome addition to any arsenal. There is also plenty of ammo drops through out each stage to ensure you'll always be able to find that special weapon you had in mind. Regardless, the blood will continue to flow effectively no matter what weapon you choose, and trust me...there will be blood. Left 4 Dead 2 is incredibly realistic when it comes to the gore level. Zombies react properly as they're being shot, and nothing is sugar coated. Disembowelments, loss of limbs, bodies being literally cut in half are all frequent sights in this game. So players with a weak stomach might want to look elsewhere.

  As a single player experience, Left 4 Dead 2 is a fun game. The artificial intelligence takes control over the 3 other survivors in your party, and does a decent job of watching your back. On occasion, the A.I. will cause a survivor or two to pop into your line of fire, but that isn't uncommon with many FPS. When playing with a computer, its bound to happen from time to time. That's one of the main reason, Left 4 Dead 2 doesn't really start to shine into you look deeper into its multiplayer options. Left 4 Dead 2 is truly optimized for online play with up to 4 friends, and is best played with voice communications. Playing with other people brings a level of fun and excitement as a zombie horde comes rushing out of nowhere few games are able to capture. By working together, the game play becomes much more enjoyable. When playing with less then a full group, the computer will once again take control of the remaining survivors. This is where the A.I. does take a bit of a hit. The CPU controlled survivors seem to get frequently confused of who to follow, or even who to help if both human players get incapacitated by either a smoker's tentacle or a jockey riding on another player's back. This has lead to a few deaths while playing with fellow reviewer Kurt L. when testing out this game. Luckily, that is the only place the A.I. seems to lack in Left 4 Dead 2. With the help of something called the "Director", Left 4 Dead 2's scenarios offer something different every time they are replayed. The A.I. is capable of judging how well a player is doing, and throw new obstacles in their way making every level feel like new. Although the setting may be the same, the variation in the game's challenge guarantee's hours and hours of fun to come. There are also different modes of multiplayer, such as versus mode, scavenger mode, and for those who want some extra challenge there is realism which makes Left 4 Dead 2 incredibly challenging. For those interested in some unlockables, some of Left 4 Dead 2's achievements come with a few customizable options for your Xbox 360 Avatar.

  There is no true story to Left 4 Dead 2. Player's assume the role of a survivor and play through a scenario. Aside from some simple communications between the survivors, that's about it. The lack of plot doesn't exactly take away from the experience either, just gives the player less to focus on as they're hacking away at some mindless undead. Each scenario plays out smoothly, and players won't have a hard time figuring out to go. However there is a bit of a pattern to the game where you'll be running through zombie hordes to turn off triggered alarms, which is possibly the only repetitive aspect to Left for Dead 2.

  If you were a fan of the original Left 4 Dead, adding the sequel is definitely recommended. They're pretty much the same game overall, but Left 4 Dead 2 filled in all the gaps from the original. Left 4 Dead 2 is a better game, but still keeps true to the series. So anyone looking to slaughter some undead with your buddies, hook up that Xbox 360 headset and start playing online. You won't find many games like it.

Written by RB

Over and Out

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Posted by ethosreviews at 5:19 PM EST
Updated: Wednesday, 3 February 2010 11:28 PM EST
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Friday, 4 December 2009
1.5 out of 5.0
Now Playing: Adventures of Dino Riki (1989)
Topic: Nintendo (NES)

     Anyone who ever owned an Nintendo Entertainment System, more fondly known as the NES, can pretty much testify to the fact that the system has plenty of memorable games and just as many games that were better off left forgotten. One game out of my collection that really shouldn't ever see the light of day again is the Adventures of Dino Riki.

  Like many games in my NES collection, Dino Riki was a hand-me-down. Even at an early age I knew no one wanted this game, but being I didn't have a ton of games at my disposal just yet the Adventures of Dino Riki was a staple in the NES's gaming rotation. Those were very dark times, very dark. But, I digress. As you can probably gather from the game's title, you play as a cave man named Dino Riki. You throw rocks, torches, axes, and boomerangs at things that are supposed to pass as dinosaurs while you hunt for power ups that cause our small cave man to turn into a hulking man beast. Sounds OK right?

  Unfortunately, not so much. The Adventures of Dino Riki is full of annoyances that will make even a season gamer go into a fit of "nerd rage", as the game's mechanics are just...off. One of the biggest flaws to this game is the fact the player has little control over Dino Riki's movements. Like many classic flying games, the game continues to force a player to move forward as the game continuously scrolls upwards. Dino Riki uses these same technique, but fails to pull it off successfully as the game just feels clumsy. With the lack of control of the character's movements, the player is constantly bombarded with attacks from these so called dinosaurs as they shoot pellets at you. At times, these attacks are easy enough to avoid, but the game often throws you a curve ball as countless enemies appear from nowhere. The player's life bar only allows three hits, so good luck avoiding a screen full of those little white pellets of doom. The game will often speed up at certain intersection within a level, these boost of speed also increase those pesky dinosaur's attacks. Advancing to another level doesn't quite bring the enjoyment one would expect either. Each level is essentially just a carbon copy of the original, with minor differences like bosses and backgrounds. The Adventures of Dino Riki quickly becomes repetitive. The only real piece of amusement I was able to get from this game, is the light hearted music, but we don't play games just for the music now do we?

  Despite the Adventures of Dino Riki's difficulty, with a bit of patients the game is beatable. But for a game to be a success, all of its elements must come together in a complete gaming package. No matter how many times I've played this game, it continues to just fall short. Even replaying the Adventures of Dino Riki for review purposes was like pulling teeth. I can say with absolute certainty, this is a game best left in the stone ages.

Written by RB

Over and Out

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Posted by ethosreviews at 3:51 PM EST
Updated: Wednesday, 3 February 2010 11:28 PM EST
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3 out of 5
Now Playing: Mister Mosquito (2002)
Topic: Playstation 2

 

     What do you get when you mix an odd Japanese family, stealth based game play, and a mosquito? The answer is a Playstation 2 game called Mister Mosquito, and it is one heck of a strange gaming experience. Very few people have gotten their hands on this novelty game, and when it comes down to it that's all Mister Mosquito really is. The idea behind Mister Mosquito automatically turns off many gamers, since the player must assume the role of the most annoying blood sucker around as the title states. Overall, that's not an appealing prospect by any means but Mister Mosquito isn't entirely flawed either.

  As soon as the player turns on the game, he or she will be greeted with an extensive opening even before you get the option of hitting "start". This opening cut scene which basically just consists of a birds eye view of a house, as a woman calmly speaks about the family inside and that you are a mosquito. The introduction takes about 15 minutes, and cannot be skipped the first time around. It is a very dull, and annoying way to start off any game. However, the introduction is probably the longest cut scene in the actual game so that's one less thing to worry about I suppose.

  Once you actually get to start the game, you assume the roll of a mosquito that resembles nothing of its real life counterpart, which is probably a good thing. As a brightly colored cartoon version of the pesky critter, its your duty to gather as much blood as you can while not getting caught by the inhabitants of the home you've intruded in. No one likes a mosquito, and its best to keep a low profile as you buzz around the room being wary of insect traps while you try to suck some blood from your victims. Doing this is actually pretty rewarding, as the flight mechanics function well and the stealth elements make for some unique game play. Even the aspect of drawing blood from your victim comes with a little mini game where you have to watch the victims awareness meter, take too long and expect to trigger a fight sequence where you have to hit pressure points to calm your target back down. When you actually think about it, smacking someone in the forehead with your buggy body doesn't exactly sound like an ideal way to calm someone down, but hey for the game it works. A downside to this game is that it does come with a bit of a learning curb. Once you get a handle of the game's controls, and what it is your exactly supposed to be doing, you'll have little problem flying around your large environments, but be warned the controls are a bit awkward for first time players. As you progress through different levels, you will earn different color combinations to customize your mosquito. For how repetitive this game can become, its not exactly incentive for someone to keep playing deeper into the game.

  If your looking for some great story out of Mister Mosquito, this game definitely isn't for you. To be honest, there really is no real story other than the fact you are really starting to get under the skin of the odd Japanese family. They basically just complain that they're getting really itchy, and are accompanied by a strange cut scene of them going about their every day lives. Not really a bad thing, but like the rest of the game does get a bit dull after awhile.

  Now understandably Mister Mosquito isn't a game for everyone, nor would does it come highly recommended. It has its moments of fun game play, but in a complete gaming package really comes up short. If your just looking to expand your Ps2 collection with some novelty games, well Mister Mosquito might be something you'll want to look into. For the rest of the gaming community, perhaps your hard earned cash is better spent elsewhere.

Written by RB

Over and Out

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Posted by ethosreviews at 1:55 PM EST
Updated: Wednesday, 3 February 2010 11:30 PM EST
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